Beispiel #1
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="play">KickoffReturnPlay</param>
        /// <param name="isFumble">bool</param>
        /// <returns>int</returns>
        public int MoveBallKickoffReturn(KickoffReturnPlay play, bool isFumble)
        {
            MoveChainsVariables var = MoveChains(play, isFumble);

            play.PlayLength = var.playLength;
            if (!var.isTd)
            {
                if (var.isSafety)
                {
                    OnSafetyOccurred(play);
                    if (isFumble)
                    {
                        OnFumbleOccurred(play.PrincipalBallcarrier, var.playLength);
                    }
                }
                else
                {
                    if (isFumble)
                    {
                        OnFumbleOccurred(play.PrincipalBallcarrier, var.playLength);
                    }
                    else
                    {
                        SetFirstDown();
                        this.game.GameAnnouncer.ReportGameEvent(play.PlayReport);
                    }
                }
            }
            else
            {
                OnTouchdownScored(play);
            }
            return(var.playLength);
        }
Beispiel #2
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="play">Play</param>
        /// <param name="isFumble">bool</param>
        /// <returns>MoveChainsVariables</returns>
        private MoveChainsVariables MoveChains(Play play, bool isFumble)
        {
            MoveChainsVariables var = new MoveChainsVariables();

            var.playLength = play.PlayLength;
            var.isTd       = false;
            var.isFumble   = isFumble;
            var.isSafety   = false;

            if (currentDirection == Direction.Left)
            {
                if ((currentIndex - var.playLength) <= 0)
                {
                    //td here!
                    var.playLength = (currentIndex + 1);
                    currentIndex   = -1;
                    var.isTd       = true;
                }
                else if ((currentIndex - var.playLength) > 99)
                {
                    //safety!
                    var.isSafety = true;

                    var.playLength = 99 - currentIndex;
                    currentIndex   = -1;
                }
                else
                {
                    currentIndex -= var.playLength;
                }
            }
            else if (currentDirection == Direction.Right)
            {
                if ((currentIndex + var.playLength) > 99)
                {
                    var.playLength = (100 - currentIndex) - 1;
                    currentIndex   = -1;
                    var.isTd       = true;
                }
                else if ((currentIndex + var.playLength) <= 0)
                {
                    //safety!
                    var.isSafety = true;

                    var.playLength = currentIndex + 1;
                    currentIndex   = -1;
                }
                else
                {
                    currentIndex += var.playLength;
                }
            }

            return(var);
        }
Beispiel #3
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="play">Play</param>
        /// <param name="isFumble">bool</param>
        /// <returns>int</returns>
        public int MoveBallRun(Play play, bool isFumble)
        {
            MoveChainsVariables var = MoveChains(play, isFumble);

            play.PlayLength = var.playLength;
            if (!var.isTd)
            {
                Player tempBallcarrier = play.PrincipalBallcarrier;
                if (var.isSafety)
                {
                    OnSafetyOccurred(play);
                    if (isFumble)
                    {
                        OnFumbleOccurred(tempBallcarrier, var.playLength);
                    }
                }
                else
                {
                    if (isFumble)
                    {
                        OnFumbleOccurred(tempBallcarrier, var.playLength);
                    }
                    else
                    {
                        if (CheckDown() > Down.Fourth)
                        {
                            TurnoverOnDowns();
                        }
                        ReportPlay(play, var.isTd, var.isFumble);
                    }
                }
            }
            else
            {
                OnTouchdownScored(play);
            }
            return(var.playLength);
        }
Beispiel #4
0
        /// <summary>
        /// Return ball in case of fumble or interception return.
        /// </summary>
        /// <param name="defender">Player</param>
        /// <param name="yards">int</param>
        /// <returns>int</returns>
        public int MoveBallDefensiveReturn(Play play)
        {
            MoveChainsVariables var = MoveChains(play, Play.CheckFumble(play.PrincipalBallcarrier));

            play.PlayLength = var.playLength;
            if (!var.isTd)
            {
                if (var.isFumble)
                {
                    OnFumbleOccurred(play.PrincipalBallcarrier, var.playLength);
                }
                else
                {
                    SetFirstDown();
                    this.game.GameAnnouncer.ReportGameEvent(play.PlayReport.ToString());
                }
            }
            else
            {
                OnTouchdownScored(play);
            }
            return(var.playLength);
        }
Beispiel #5
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="play">Play</param>
        /// <param name="isSack">bool</param>
        /// <param name="isInterception">bool</param>
        /// <param name="isFumble">bool</param>
        /// <returns>int</returns>
        public int MoveBallPass(PassPlay play, bool isSack, bool isInterception, bool isFumble)
        {
            MoveChainsVariables var = MoveChains(play, isFumble);

            play.PlayLength = var.playLength;
            if (!var.isTd)
            {
                if (var.isSafety)
                {
                    OnSafetyOccurred(play);
                    if (isFumble)
                    {
                        OnFumbleOccurred(play.Thrower, var.playLength);
                    }
                }
                else
                {
                    if (isFumble)
                    {
                        OnFumbleOccurred(play.Thrower, var.playLength);
                    }
                    else
                    {
                        if (CheckDown() > Down.Fourth)
                        {
                            TurnoverOnDowns();
                        }
                        ReportPassPlay(play, var.isTd, isSack, isInterception, var.isFumble);
                    }
                }
            }
            else
            {
                OnTouchdownScored(play);
            }
            return(var.playLength);
        }