public D2DRenderCommon() { this._factory = new D2DResourceFactory(); this.ChangedRenderResource += (s, e) => { }; this.ChangedRightToLeft += (s, e) => { }; this.renderSize = new Size(); }
public CustomTextRenderer(D2DResourceFactory f, Color4 defalut) { this.DefaultFore = defalut; this.factory = f; }