Beispiel #1
0
        /// <summary>
        /// Searchs for the tweets containing a specific search string.
        /// </summary>
        /// <param name="tweetText">The search string.</param>
        public async void SearchTweets(string tweetText)
        {
            if (!this.authorizer.IsAuthorized)
            {
                await this.authorizer.AuthorizeAsync();

                this.context = new TwitterContext(authorizer);
            }

            string roamingFolder = ApplicationData.Current.RoamingFolder.Path + "\\";

            var searchResult =
                (from search in context.Search
                 where search.Type == SearchType.Search &&
                 search.Query == tweetText
                 select search)
                .SingleOrDefault();

            foreach (var result in searchResult.Statuses)
            {
                bool                alreadyExists = false;
                bool                fileExists    = true;
                HttpClient          http          = new HttpClient();
                HttpResponseMessage response      = await http.GetAsync(result.User.ProfileImageUrl);

                string userAvatarName = result.User.Identifier.UserID + Path.GetExtension(result.User.ProfileImageUrl);

                Tweets[userAvatarName] = new TweetInfo("@" + result.User.Identifier.ScreenName, result.Text);

                try
                {
                    StorageFile existingFile = await ApplicationData.Current.RoamingFolder.GetFileAsync(userAvatarName);
                }
                catch (FileNotFoundException f)
                {
                    fileExists = false;
                }

                if (!fileExists)
                {
                    using (NativeFileStream file = new NativeFileStream(roamingFolder + userAvatarName, NativeFileMode.Create, NativeFileAccess.Write))
                    {
                        await response.Content.CopyToAsync(file.AsOutputStream().AsStreamForWrite());
                    }
                }

                for (int i = 0; i < AvatarTextures.Count; i++)
                {
                    if (AvatarTextures[i].TexturePath == userAvatarName)
                    {
                        alreadyExists = true;
                        break;
                    }
                }

                if (!alreadyExists)
                {
                    AddTextureFromFile(userAvatarName);
                }
            }
        }
Beispiel #2
0
        /// <summary>
        /// Renders the scene.
        /// </summary>
        /// <param name="render">Render target to draw contents to.</param>
        public void Render(TargetBase render)
        {
            float newTime   = (float)clock.ElapsedMilliseconds / 1000.0f;
            float frameTime = newTime - currentTime;

            currentTime = newTime;

            if (!gameStarted)
            {
                return;
            }

            if (gameStarted && !gamePaused)
            {
                accumulator += frameTime;
            }

            var d3dContext = render.DeviceManager.ContextDirect3D;

            float width  = (float)render.RenderTargetSize.Width;
            float height = (float)render.RenderTargetSize.Height;

            renderer.View       = Matrix.LookAtLH(cameraPosition, new Vector3(0, 0, 70), Vector3.UnitY);
            renderer.Projection = Matrix.PerspectiveFovLH((float)Math.PI / 4.0f, width / (float)height, 0.1f, 1000.0f);

            d3dContext.OutputMerger.BlendState = blend;
            d3dContext.Rasterizer.State        = raster;
            d3dContext.OutputMerger.SetTargets(render.DepthStencilView, render.RenderTargetView);
            d3dContext.ClearDepthStencilView(render.DepthStencilView, DepthStencilClearFlags.Depth, 1.0f, 0);
            d3dContext.ClearRenderTargetView(render.RenderTargetView, Colors.Black);

            d3dContext.InputAssembler.InputLayout       = layout;
            d3dContext.InputAssembler.PrimitiveTopology = PrimitiveTopology.TriangleList;
            d3dContext.VertexShader.SetConstantBuffer(0, renderer.constantBuffer);
            d3dContext.VertexShader.Set(vertexShader);
            d3dContext.PixelShader.SetSampler(0, sampler);
            d3dContext.PixelShader.Set(pixelShader);

            while (accumulator >= updateFrequency)
            {
                drawQueue.Clear();

                parts.Sort(new EntityTextureComparer());

                for (int i = 0; i < parts.Count; i++)
                {
                    Entity currentPart = parts[i];

                    currentPart.Transform = currentPart.Transform * Matrix.Translation(0, 0, -200.0f * updateFrequency);
                    roadDistance          = (currentPart.Model.BBox.Maximum.Z - currentPart.Model.BBox.Minimum.Z);

                    // TODO: don't hardcode values
                    if (currentPart.Transform.M43 < -roadDistance)
                    {
                        currentPart.Transform = currentPart.Transform * Matrix.Translation(0, 0, roadDistance * 18);
                    }

                    if (currentPart.Child != null)
                    {
                        tempChilds.Add(currentPart.Child);
                    }

                    if (currentPart.Lightmap != null)
                    {
                        renderer.SetActiveTexture(currentPart.Lightmap, 1);
                    }
                    else
                    {
                        renderer.SetActiveTexture(white, 1);
                    }

                    drawQueue.Add(currentPart);
                }

                tempChilds.Sort(new EntityMeshComparer());

                for (int i = 0; i < tempChilds.Count; i++)
                {
                    Entity currentPart = tempChilds[i];

                    drawQueue.Add(currentPart);
                }

                tempChilds.Clear();

                if (playerEntity != null)
                {
                    playerEntity.Update(updateFrequency);
                    drawQueue.Add(playerEntity);
                    drawQueue.Add(playerEntity.Child);
                    cameraPosition.X = playerEntity.Transform.M41;
                }

                for (int i = 0; i < collidableObjects.Count; i++)
                {
                    Entity currentObject = collidableObjects[i];

                    currentObject.Transform = Matrix.Translation(0, 0, -200.0f * updateFrequency) * currentObject.Transform;
                    // HACK
                    currentObject.RestoreMatrix = true;
                    currentObject.oldMatrix     = currentObject.Transform;

                    // Pre-rotation collision
                    if (currentObject.IsCollidable && currentObject.BBox.Intersects(ref playerEntity.BBox))
                    {
                        if (currentObject.IsPickable)
                        {
                            collidedIcons.Add(currentObject);
                            MainViewModel.Instance.Followers++;

                            if (client.Tweets.ContainsKey(currentObject.Texture.TexturePath))
                            {
                                TweetInfo info = client.Tweets[currentObject.Texture.TexturePath];
                                MainViewModel.Instance.ActualTweet = info.TweetText;
                                MainViewModel.Instance.ActualUser  = info.Username;
                            }
                        }
                        else
                        {
                            // TODO kill
                            gamePaused = true;

                            if (GameEnded != null)
                            {
                                GameEnded(null, EventArgs.Empty);
                            }
                        }
                    }

                    if (currentObject.Rotates)
                    {
                        currentObject.oldMatrix = Matrix.RotationY(clock.ElapsedMilliseconds * 0.005f + currentObject.EffectDelay) * Matrix.Translation(0, (float)Math.Sin(totalTime / 100.0f + currentObject.EffectDelay) * 5.0f, 0) * currentObject.Transform;
                    }

                    if (client.AvatarTextures.Count > 0 && currentObject.Texture.Equals(white))
                    {
                        currentObject.Texture = client.AvatarTextures[i % client.AvatarTextures.Count];
                    }
                    drawQueue.Add(currentObject);
                }

                for (int i = 0; i < collidedIcons.Count; i++)
                {
                    collidableObjects.Remove(collidedIcons[i]);
                }
                collidedIcons.Clear();

                accumulator     -= updateFrequency;
                nextCarAdd      -= updateFrequency;
                nextIconAdd     -= updateFrequency;
                nextTweetSearch -= updateFrequency;
                MainViewModel.Instance.Miles += Math.Round(updateFrequency, 2);

                if (nextTweetSearch <= 0)
                {
                    client.SearchTweets("#" + MainViewModel.Instance.Hashtag);
                    nextTweetSearch = 30.0f;
                }

                if (nextCarAdd <= 0)
                {
                    int numCars = randomizer.Next(2) + 3;

                    for (int i = 0; i < numCars; i++)
                    {
                        int  carPlace = randomizer.Next(0, 10);
                        int  carType  = randomizer.Next(0, 10);
                        bool isBigCar = carType > 6;

                        Entity car = factory.CreateEntity(isBigCar ? BigCarModelPath : SmallCarModelPath, CarsTexturePath);
                        car.Transform    = Matrix.Translation(carPlace > 4 ? -car.Model.Bounds.X / 2 : car.Model.Bounds.X / 2, isBigCar ? 6.0f : 0.0f, i * roadDistance * 4 + roadDistance * 16);
                        car.IsCollidable = true;
                        car.IsPickable   = false;

                        collidableObjects.Add(car);
                    }

                    nextCarAdd = (float)randomizer.NextDouble() * 2.0f + 5.0f;
                }

                if (nextIconAdd <= 0)
                {
                    int numIcons  = randomizer.Next(2, 5) * 5;
                    int iconPlace = randomizer.Next(0, 3) - 1;

                    for (int i = 0; i < numIcons; i++)
                    {
                        Entity icon = factory.CreateEntity(IconPictureModelPath, WhiteTexturePath);
                        icon.Transform    = Matrix.Translation(iconPlace * PathWidth, 0, i * PathWidth * 2 + roadDistance * 16);
                        icon.IsCollidable = true;
                        icon.IsPickable   = true;
                        icon.Rotates      = true;
                        icon.EffectDelay  = i * 0.2f;

                        if (client.AvatarTextures.Count > 0)
                        {
                            icon.Texture = client.AvatarTextures[i % client.AvatarTextures.Count];
                        }

                        collidableObjects.Add(icon);
                    }

                    nextIconAdd = (float)randomizer.NextDouble() * 2.0f + 3.0f;
                }
            }

            for (int i = 0; i < drawQueue.Count; i++)
            {
                if (drawQueue[i].RestoreMatrix)
                {
                    Matrix tmp = drawQueue[i].Transform;
                    drawQueue[i].Transform = drawQueue[i].oldMatrix;
                    renderer.DrawEntity(drawQueue[i]);
                    drawQueue[i].Transform = tmp;
                }
                else
                {
                    renderer.DrawEntity(drawQueue[i]);
                }
            }

            totalTime = clock.ElapsedMilliseconds;
        }