private void Awake() { if (instance != null) { Destroy(gameObject); } instance = this; DontDestroyOnLoad(gameObject); StartServer(); }
void Awake() { if (instance != null) { Destroy(gameObject); } instance = this; DontDestroyOnLoad(gameObject); Debug.Log("Starting Console Pro Server on port : " + port); listener.Prefixes.Add("http://*:" + port + "/"); listener.Start(); listener.BeginGetContext(ListenerCallback, null); }
void Awake() { if (instance != null) { Destroy(gameObject); } instance = this; DontDestroyOnLoad(gameObject); Debug.Log("Starting Console Pro Server on port : " + port); _dataWriter = new NetDataWriter(); _netServer = new NetManager(this, 100, "ConsolePro"); _netServer.Start(port); _netServer.DiscoveryEnabled = true; _netServer.UpdateTime = 15; _netServer.MergeEnabled = true; _netServer.NatPunchEnabled = useNATPunch; }