Beispiel #1
0
        public override void Update(GameTime gameTime)
        {
            zoneSelected = Zone.GetSelectedZone();
            if (zoneSelected == null)
            {
                this.Visible = false;
                this.Enabled = true;
            }
            else
            {
                //Getting Zone Information
                idString          = zoneSelected.getZoneIDString();
                typeString        = zoneSelected.getZoneName(zoneSelected.GetZoneType()); //get zone type int.. give it to the GetZoneName and receive string with name of zone type
                upgradeCostString = zoneSelected.getUpgradeCost();

                this.Visible = true;
                this.Enabled = true;

                currentMouseState = Mouse.GetState();
                if (currentMouseState.LeftButton == ButtonState.Released && pastMouseState.LeftButton == ButtonState.Pressed && cashSoulsRectanglePosition.Contains(currentMouseState.X, currentMouseState.Y))
                {
                    CashSouls();
                }
                if (currentMouseState.LeftButton == ButtonState.Released && pastMouseState.LeftButton == ButtonState.Pressed && upgradeRectanglePosition.Contains(currentMouseState.X, currentMouseState.Y))
                {
                    Upgrade(Zone.GetSelectedZone());
                }
                pastMouseState = currentMouseState;
            }
            base.Update(gameTime);
        }
Beispiel #2
0
 public void returnSouls()
 {
     if (PointAndCurency.GetSouls() > 0)
     {
         pew.Play();
         Souls.returnSoul(Zone.GetSelectedZone());
     }
 }
Beispiel #3
0
 public void CashSouls()
 {
     if ((Convert.ToInt32(Zone.GetSelectedZone().getNumberOfSouls()) > 0))
     {
         ohNo.Play();
     }
     PointAndCurency.addSouls(Int32.Parse(Zone.GetSelectedZone().getNumberOfSouls()));
     //Souls.scoreSoul(Convert.ToInt32(Zone.GetSelectedZone().getNumberOfSouls()));
     Zone.GetSelectedZone().setNumberOfSouls(0);
 }
Beispiel #4
0
 /// <summary>
 /// Allows the game component to update itself.
 /// </summary>
 /// <param name="gameTime">Provides a snapshot of timing values.</param>
 public override void Update(GameTime gameTime)
 {
     foreach (Zone zone in zones)
     {
         if (zone.Equals(Zone.GetSelectedZone()))
         {
             selectionPositionRectangle = zone.GetPosition();
         }
     }
     base.Update(gameTime);
 }
Beispiel #5
0
 public override void Update(GameTime gameTime)
 {
     currentMouseState = Mouse.GetState();
     if (currentMouseState.LeftButton == ButtonState.Released && pastMouseState.LeftButton == ButtonState.Pressed && cashSoulsRectanglePosition.Contains(currentMouseState.X, currentMouseState.Y))
     {
         CashSouls();
     }
     if (currentMouseState.LeftButton == ButtonState.Released && pastMouseState.LeftButton == ButtonState.Pressed && upgradeRectanglePosition.Contains(currentMouseState.X, currentMouseState.Y))
     {
         Upgrade(Zone.GetSelectedZone());
     }
     pastMouseState = currentMouseState;
     base.Update(gameTime);
 }