Beispiel #1
0
 void Init()
 {
     flgroup = new FlurryGroup(settings.specs[preset]);
     //flgroup.SetSize(this.Width, this.Height);
     AttachGLToWindow();
     flgroup.PrepareToAnimate();
 }
Beispiel #2
0
 void Init()
 {
     //Gl.glClear(Gl.GL_COLOR_BUFFER_BIT | Gl.GL_DEPTH_BUFFER_BIT);
     fgroup = new FlurryGroup(settings.specs[preset]);
     fgroup.SetSize(screen.Width, screen.Height);
     fgroup.PrepareToAnimate();
     framecount     = 0;
     txtSprite.Text = settings.specs[preset].name;
 }
Beispiel #3
0
 void Init()
 {
     //Gl.glClear(Gl.GL_COLOR_BUFFER_BIT | Gl.GL_DEPTH_BUFFER_BIT);
     fgroup = new FlurryGroup(settings.specs[preset]);
     fgroup.SetSize(screen.Width, screen.Height);
     fgroup.PrepareToAnimate();
     framecount = 0;
     txtSprite.Text = settings.specs[preset].name;
 }
Beispiel #4
0
 void Init()
 {
     flgroup = new FlurryGroup(settings.specs[preset]);
     //flgroup.SetSize(this.Width, this.Height);
     AttachGLToWindow();
     flgroup.PrepareToAnimate();
 }