Beispiel #1
0
        void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target)
        {
            switch (connectionId)
            {
            case 1:
                this._param1 = ((System.Windows.Controls.Slider)(target));
                return;

            case 2:
                this._param2 = ((System.Windows.Controls.Slider)(target));
                return;

            case 3:
                this._param3 = ((System.Windows.Controls.Slider)(target));
                return;

            case 4:
                this._animStarter = ((System.Windows.Controls.Button)(target));
                return;

            case 5:
                this._animReset = ((System.Windows.Controls.Button)(target));
                return;

            case 6:
                this._dynEffect = ((FluidKit.Shaders.DynamicShaderEffect)(target));
                return;

            case 7:
                this.RippleAnimation = ((System.Windows.Media.Animation.BeginStoryboard)(target));
                return;
            }
            this._contentLoaded = true;
        }
        private static void OnDynamicShaderChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        {
            DynamicShaderType   type   = (DynamicShaderType)e.NewValue;
            DynamicShaderEffect effect = d as DynamicShaderEffect;

            int index = Array.IndexOf(Enum.GetValues(typeof(DynamicShaderType)), type);

            effect.SetValue(ShaderIndexProperty, (double)index);
        }