Beispiel #1
0
        public void UpdatePolygon()
        {
            switch (SpellData.Type)
            {
            case SkillShotType.SkillshotCircle:
            {
                Polygon                 = Circle.ToPolygon();
                EvadePolygon            = Circle.ToPolygon(Config.ExtraEvadeDistance);
                PathFindingPolygon      = Circle.ToPolygon(Config.PathFindingDistance);
                PathFindingInnerPolygon = Circle.ToPolygon(Config.PathFindingDistance2);
                DrawingPolygon          = Circle.ToPolygon(0, !SpellData.AddHitbox ? SpellData.Radius : (SpellData.Radius - GameObjects.Player.BoundingRadius));
            }
            break;

            case SkillShotType.SkillshotLine:
            {
                Polygon                 = Rectangle.ToPolygon();
                DrawingPolygon          = Rectangle.ToPolygon(0, !SpellData.AddHitbox ? SpellData.Radius : (SpellData.Radius - GameObjects.Player.BoundingRadius));
                EvadePolygon            = Rectangle.ToPolygon(Config.ExtraEvadeDistance);
                PathFindingPolygon      = Rectangle.ToPolygon(Config.PathFindingDistance);
                PathFindingInnerPolygon = Rectangle.ToPolygon(Config.PathFindingDistance2);
            }
            break;

            case SkillShotType.SkillshotMissileLine:
            {
                Polygon                 = Rectangle.ToPolygon();
                DrawingPolygon          = Rectangle.ToPolygon(0, !SpellData.AddHitbox ? SpellData.Radius : (SpellData.Radius - GameObjects.Player.BoundingRadius));
                EvadePolygon            = Rectangle.ToPolygon(Config.ExtraEvadeDistance);
                PathFindingPolygon      = Rectangle.ToPolygon(Config.PathFindingDistance);
                PathFindingInnerPolygon = Rectangle.ToPolygon(Config.PathFindingDistance2);
            }
            break;

            case SkillShotType.SkillshotCone:
            {
                Polygon                 = Sector.ToPolygon();
                DrawingPolygon          = Polygon;
                EvadePolygon            = Sector.ToPolygon(Config.ExtraEvadeDistance);
                PathFindingPolygon      = Sector.ToPolygon(Config.PathFindingDistance);
                PathFindingInnerPolygon = Sector.ToPolygon(Config.PathFindingDistance2);
            }
            break;

            case SkillShotType.SkillshotRing:
            {
                Polygon                 = Ring.ToPolygon();
                DrawingPolygon          = Polygon;
                EvadePolygon            = Ring.ToPolygon(Config.ExtraEvadeDistance);
                PathFindingPolygon      = Ring.ToPolygon(Config.PathFindingDistance);
                PathFindingInnerPolygon = Ring.ToPolygon(Config.PathFindingDistance2);
            }
            break;

            case SkillShotType.SkillshotArc:
            {
                Polygon                 = Arc.ToPolygon();
                DrawingPolygon          = Polygon;
                EvadePolygon            = Arc.ToPolygon(Config.ExtraEvadeDistance);
                PathFindingPolygon      = Arc.ToPolygon(Config.PathFindingDistance);
                PathFindingInnerPolygon = Arc.ToPolygon(Config.PathFindingDistance2);
            }
            break;
            }
        }