public void AfterAttack()
 {
     if (!hide)
     {
         hide = true;
         GameEntry.Event.Fire(this, HideEnemyEventArgs.Create(Id));
     }
 }
        protected override void Dead()
        {
            base.Dead();

            dataPlayer.AddEnergy(EntityDataEnemy.EnemyData.AddEnergy);
            if (!hide)
            {
                hide = true;
                GameEntry.Event.Fire(this, HideEnemyEventArgs.Create(Id));
            }
        }