public void AfterAttack() { if (!hide) { hide = true; GameEntry.Event.Fire(this, HideEnemyEventArgs.Create(Id)); } }
protected override void Dead() { base.Dead(); dataPlayer.AddEnergy(EntityDataEnemy.EnemyData.AddEnergy); if (!hide) { hide = true; GameEntry.Event.Fire(this, HideEnemyEventArgs.Create(Id)); } }