Beispiel #1
0
        protected void SetupRenderer()
        {
            try
            {
                Renderable.Initialize(Device);
                FieldPlane.Initialize();
                ColorMapping.Initialize(Device);
                PointCloud.Initialize();
                LineBall.Initialize();
                Mesh.Initialize();


                Device.ImmediateContext.OutputMerger.SetTargets(_host.RenderTargetView);
                Device.ImmediateContext.Rasterizer.SetViewports(new Viewport(0, 0, _host.RenderTargetWidth, _host.RenderTargetHeight, 0.0f, 1.0f));

                _renderables = new List <Renderable>();
                Camera       = new Camera(Device, ((float)_host.RenderTargetWidth) / _host.RenderTargetHeight);
                var desc = new RasterizerStateDescription {
                    CullMode = CullMode.None, FillMode = FillMode.Solid
                };
                Device.ImmediateContext.Rasterizer.State = RasterizerState.FromDescription(Device, desc);

                SetupCuda();
                AlgorithmCuda.Initialize(ContextCuda, Device);
                FlowMapUncertain.Initialize();
                CutDiffusion.Initialize();
                LocalDiffusion.Initialize();
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
            }
        }
Beispiel #2
0
 public FlowMapMapper(LoaderNCF.SliceRange[] uv, Plane plane, VectorFieldUnsteady velocity) : base(plane, velocity.Size.ToInt2())
 {
     _flowMap       = new FlowMapUncertain(_startPoint, uv, 0, 9);
     _algorithm     = _flowMap;
     Plane          = plane;
     _subrangePlane = Plane;
     Mapping        = GetCurrentMap;
     _velocity      = velocity;
     _maxPlane      = velocity.Size.ToInt2();
 }
Beispiel #3
0
 public FlowMapMapper(LoaderNCF.SliceRange[] uv, Plane plane, VectorFieldUnsteady velocity)
     : base(plane, velocity.Size.ToInt2())
 {
     _flowMap = new FlowMapUncertain(_startPoint, uv, 0, 9);
     _algorithm = _flowMap;
     Plane = plane;
     _subrangePlane = Plane;
     Mapping = GetCurrentMap;
     _velocity = velocity;
     _maxPlane = velocity.Size.ToInt2();
 }