public void ConnectCanvasView(SKCanvasView CV)
 {
     _MainCanvas               = CV;
     _MainCanvas.IsVisible     = false;
     _MainCanvas.PaintSurface += _MainCanvas_PaintSurface;
     FlorineSkiaTapWrap.Associate(CV, DescriptionTapHandler);
 }
        public void ConnectCanvasView(SKCanvasView CV)
        {
            IFlorineSkiaConnectable picConn = Picture as IFlorineSkiaConnectable;

            if (picConn != null)
            {
                picConn.ConnectCanvasView(CV);
            }
            FlorineSkiaTapWrap.Associate(CV, OptionTapHandler);
            _views.Add(CV);
        }
Beispiel #3
0
        private View ColorSelector(string type, SKColor[] Targets)
        {
            Grid subGrid = new Grid();

            subGrid.RowDefinitions.Add(new RowDefinition {
                Height = new GridLength(1, GridUnitType.Star)
            });
            for (int i = 0; i < Targets.Count(); ++i)
            {
                subGrid.ColumnDefinitions.Add(new ColumnDefinition {
                    Width = new GridLength(1, GridUnitType.Star)
                });
            }
            int idx = 0;

            foreach (SKColor Target in Targets)
            {
                /*
                 * FlOval ai = new FlOval()
                 * {
                 *  Shape = FlOval.OvalType.Rectangle,
                 *  backgroundColor = new SKPaint() { Color = Target },
                 * };
                 */
                SKCanvasView canvas = new SKCanvasView();
                canvas.PaintSurface += ColorBoxFill;
                //ai.ConnectCanvasView(canvas);
                ColOpy[type].Add(canvas);
                ColSel[canvas] = Target;
                _rmT[canvas]   = type;
                FlorineSkiaTapWrap.Associate(canvas, SetColor);
                subGrid.Children.Add(canvas, idx, 0);
                ++idx;
            }
            return(subGrid);
        }
Beispiel #4
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        public override void PostLayout(bool IsTall, Grid grid, Controller GameController, IPlatformFoundry GameFoundry, IPage SourcePage)
        {
            ActualPlayerBase = GameController.CurrentState.Player;
            ActualPlayer     = GameController.CurrentState.Player.Avatar.Picture as PlayerAvatar;
            Entry NameEntry = new Entry()
            {
                Text = "Faerina",
                HorizontalTextAlignment = TextAlignment.Center,
//                FontSize = 8f,
                VerticalOptions = new LayoutOptions()
                {
                    Alignment = LayoutAlignment.End
                },
            };

            NameEntry.TextChanged += NameEntry_TextChanged;
            grid.Children.Add(NameEntry, 0, 30, 0, 4);
            SKPointI ClothesStart = new SKPointI(5, 22);
            SKPointI WingStart    = new SKPointI(15, 16);
            SKPointI HairStart    = new SKPointI(5, 16);
            SKPointI FaceStart    = new SKPointI(15, 22);

            OvalLookup["Box"] = OvalT(0, 0, 200, 120, 2f);
            OvalLookup["Box"].Item2.innerHighlight = new SKColor(100, 250, 250, 255);
            OvalLookup["Pear"]  = OvalT(0, 0, 200, 120, 2f);
            OvalLookup["Round"] = OvalT(0, 0, 200, 120, 2f);
            grid.Children.Add(OvalLookup["Pear"].Item1, 0, 10, 2, 15);
            grid.Children.Add(OvalLookup["Box"].Item1, 10, 20, 2, 15);
            grid.Children.Add(OvalLookup["Round"].Item1, 20, 30, 2, 15);
            grid.Children.Add(ColorSelector("body", new SKColor[] {
                new SKColor(253, 196, 179), // 1
                new SKColor(245, 185, 158), // 2
                new SKColor(228, 131, 86),  // 3
                new SKColor(217, 118, 76),  // 4
                new SKColor(182, 88, 34),   // 5
                new SKColor(143, 70, 29),   // 6
                new SKColor(113, 50, 20),   // 6
            }), 4, 26, 14, 16);

            grid.Children.Add(Oval(0, 0, 200, 120, 1f), ClothesStart.X, ClothesStart.X + 10, ClothesStart.Y, ClothesStart.Y + 6);
            grid.Children.Add(Oval(0, 0, 200, 120, 1f), WingStart.X, WingStart.X + 10, WingStart.Y, WingStart.Y + 6);
            grid.Children.Add(Oval(0, 0, 200, 120, 1f), HairStart.X, HairStart.X + 10, HairStart.Y, HairStart.Y + 6);

            grid.Children.Add(SetupSelector("clothes"), ClothesStart.X, ClothesStart.X + 10, ClothesStart.Y, ClothesStart.Y + 6);
            grid.Children.Add(SetupSelector("wings"), WingStart.X, WingStart.X + 10, WingStart.Y, WingStart.Y + 6);
            grid.Children.Add(SetupSelector("hair"), HairStart.X, HairStart.X + 10, HairStart.Y, HairStart.Y + 6);
            grid.Children.Add(ColorSelector("hair", new SKColor[] {
                new SKColor(202, 191, 177),
                new SKColor(255, 208, 115, 120),
                new SKColor(255, 240, 225),
            }), 1, 6, HairStart.Y + 1, HairStart.Y + 2);//21, 29, 22, 23);
            grid.Children.Add(ColorSelector("hair", new SKColor[] {
                new SKColor(230, 206, 168),
                new SKColor(222, 188, 153),
                new SKColor(143, 70, 29),
            }), 1, 6, HairStart.Y + 2, HairStart.Y + 3);//21, 29, 22, 23);

            grid.Children.Add(ColorSelector("hair", new SKColor[] {
                new SKColor(106, 78, 66),
                new SKColor(83, 61, 53),
                new SKColor(9, 8, 6),
            }), 1, 6, HairStart.Y + 3, HairStart.Y + 4);//21, 29, 22, 23);

            grid.Children.Add(ColorSelector("hair", new SKColor[] {
                new SKColor(145, 75, 67),
                new SKColor(181, 82, 57),
                new SKColor(205, 75, 67)
            }), 1, 6, HairStart.Y + 4, HairStart.Y + 5);//21, 29, 22, 23);


            grid.Children.Add(Oval(0, 0, 200, 120, 1f), FaceStart.X, FaceStart.X + 10, FaceStart.Y, FaceStart.Y + 6);
            grid.Children.Add(SetupSelector("face"), FaceStart.X, FaceStart.X + 10, FaceStart.Y, FaceStart.Y + 6);
            UpdateRefColor("body", PaintFor(new SKColor(217, 118, 76)));
            UpdateRefColor("hair", PaintFor(new SKColor(83, 61, 53)));
            //
            FlorineSkiaCVWrap PearView  = new FlorineSkiaCVWrap(BodyLookups["Pear"]);
            FlorineSkiaCVWrap RoundView = new FlorineSkiaCVWrap(BodyLookups["Round"]);

            BodyViews.Add(PlayerView);
            BodyViews.Add(PearView);
            BodyViews.Add(RoundView);

            //innerHighlight = new SKColor(100, 250, 250, 255),

            grid.Children.Add(PlayerView, 11, 19, 3, 14);
            grid.Children.Add(PearView, 1, 9, 3, 14);
            grid.Children.Add(RoundView, 21, 29, 3, 14);

            FlorineSkiaTapWrap.Associate(PlayerView, BoxSelect);
            FlorineSkiaTapWrap.Associate(PearView, PearSelect);
            FlorineSkiaTapWrap.Associate(RoundView, RoundSelect);
            //FlorineSkiaTapWrap.Associate(OvalLookup["Box"].Item1, BoxSelect);
            //FlorineSkiaTapWrap.Associate(OvalLookup["Pear"].Item1, PearSelect);
            //FlorineSkiaTapWrap.Associate(OvalLookup["Round"].Item1, RoundSelect);
        }
Beispiel #5
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        private View SetupSelector(string type)
        {
            string Target = "";

            switch (type)
            {
            case "hair": Target = "01_hair/100%"; break;

            case "face": Target = "02_faces/100"; break;

            case "clothes":
                Target = "03_clothes/" + ActiveBodyType + "/100%";
                break;

            case "wings": Target = "05_wings/100%"; break;
            }
            Dictionary <string, SKImage> clothes = ResourceLoader.ImageList("customization/" + Target);

            //int i = 0;

            _lookups[type] = new List <AspectImage>();
            foreach (KeyValuePair <string, SKImage> kvp in clothes)
            {
                SKCanvasView canvas = new SKCanvasView();
                AspectImage  ai     = new AspectImage()
                {
                    baseImage = kvp.Value
                };
                ai.ConnectCanvasView(canvas);
                _rmI[canvas] = ai;
                _rmT[canvas] = type;
                _lookups[type].Add(ai);
                Opy[type].Add(canvas);
                if (type == "clothes")
                {
                    foreach (string s in BodyLookups.Keys)
                    {
                        AspectImage bodyAI = null;
                        if (s == ActiveBodyType)
                        {
                            bodyAI = ai;
                        }
                        else
                        {
                            string altlookup = kvp.Key
                                               .Replace(ActiveBodyType, s).Replace(ActiveBodyType.ToLower(), s.ToLower());
                            bodyAI = new AspectImage()
                            {
                                baseImage = ResourceLoader.LoadImage(altlookup.Replace("Image/", ""))
                            };
                        }

                        _ClothesLookup[s][ai] = bodyAI;
                    }
                }
                //
                FlorineSkiaTapWrap.Associate(canvas, SetComponentImage);


                Grid subGrid = new Grid();
                subGrid.RowDefinitions.Add(new RowDefinition {
                    Height = new GridLength(1, GridUnitType.Star)
                });
                subGrid.ColumnDefinitions.Add(new ColumnDefinition {
                    Width = new GridLength(1, GridUnitType.Star)
                });
                subGrid.ColumnDefinitions.Add(new ColumnDefinition {
                    Width = new GridLength(1, GridUnitType.Star)
                });
                subGrid.ColumnDefinitions.Add(new ColumnDefinition {
                    Width = new GridLength(1, GridUnitType.Star)
                });
                subGrid.ColumnDefinitions.Add(new ColumnDefinition {
                    Width = new GridLength(1, GridUnitType.Star)
                });
                subGrid.ColumnDefinitions.Add(new ColumnDefinition {
                    Width = new GridLength(1, GridUnitType.Star)
                });

                SKCanvasView Left  = LeftArrow(200, 0, 0, 200, 4);
                SKCanvasView Right = RightArrow(200, 0, 0, 200, 4);
                _rmT[Left]  = type;
                _rmT[Right] = type;
                FlorineSkiaTapWrap.Associate(Left, PrevClothes);
                FlorineSkiaTapWrap.Associate(Right, NextClothes);
                subGrid.Children.Add(Left, 0, 2, 0, 1);
                subGrid.Children.Add(Right, 3, 5, 0, 1);
                gridList[type] = subGrid;
            }
            gridList[type].Children.Add(Opy[type][0], 1, 4, 0, 1);
            switch (type)
            {
            case "hair":
                LeftShift(type, Opy[type], 31);
                foreach (KeyValuePair <string, PlayerAvatar> kpa in BodyLookups)
                {
                    kpa.Value.Hair = _rmI[Opy["hair"][0]].baseImage;
                }
                break;

            case "wings":
                LeftShift(type, Opy[type], 2);
                foreach (KeyValuePair <string, PlayerAvatar> kpa in BodyLookups)
                {
                    kpa.Value.Wings = _rmI[Opy["wings"][0]].baseImage;
                }
                break;

            case "body":
                ActualPlayer.Body = _rmI[Opy["body"][0]].baseImage;
                break;

            case "clothes":
                LeftShift(type, Opy[type], 9);
                foreach (KeyValuePair <string, PlayerAvatar> kpa in BodyLookups)
                {
                    kpa.Value.Clothes = _ClothesLookup[kpa.Key][_rmI[Opy["clothes"][0]]].baseImage;
                }
                break;

            case "face":
                LeftShift(type, Opy[type], 8);
                foreach (KeyValuePair <string, PlayerAvatar> kpa in BodyLookups)
                {
                    kpa.Value.Face = _rmI[Opy["face"][0]].baseImage;
                }
                break;
            }

            return(gridList[type]);
        }