Beispiel #1
0
 private void CheckPattern(ProductionPattern pattern)
 {
     for (int i = 0; i < pattern.Count; i++)
     {
         CheckAlternative(pattern.Name, pattern[i]);
     }
 }
Beispiel #2
0
        private LookAheadSet FindLookAhead(ProductionPattern pattern,
                                           int length,
                                           CallStack stack,
                                           LookAheadSet filter)
        {
            // Check for infinite loop
            if (stack.Contains(pattern.Name, length))
            {
                throw new ParserCreationException(
                          ParserCreationException.ErrorType.INFINITE_LOOP,
                          pattern.Name,
                          (String)null);
            }

            // Find pattern look-ahead
            stack.Push(pattern.Name, length);
            var result = new LookAheadSet(length);

            for (int i = 0; i < pattern.Count; i++)
            {
                var temp = FindLookAhead(pattern[i],
                                         length,
                                         0,
                                         stack,
                                         filter);
                result.AddAll(temp);
            }
            stack.Pop();

            return(result);
        }
        private Node ParsePattern(ProductionPattern pattern)
        {
            _stackdepth++;

            if (_stackdepth > 200)
            {
                throw new System.StackOverflowException();
            }

            try
            {
                var defaultAlt = pattern.DefaultAlternative;
                for (int i = 0; i < pattern.Count; i++)
                {
                    var alt = pattern[i];
                    if (defaultAlt != alt && IsNext(alt))
                    {
                        return(ParseAlternative(alt));
                    }
                }
                if (defaultAlt == null || !IsNext(defaultAlt))
                {
                    ThrowParseException(FindUnion(pattern));
                }
                return(ParseAlternative(defaultAlt));
            }
            finally
            {
                _stackdepth--;
            }
        }
Beispiel #4
0
 private ParseState NewState(ProductionPattern pattern)
 {
     return(new ParseState()
     {
         pattern = pattern,
         altindex = 0,
         elementindex = 0,
         tokenindex = 0,
         node = null,
         validnext = false
     });
 }
Beispiel #5
0
        private bool IsNext(ProductionPattern pattern)
        {
            LookAheadSet set = pattern.LookAhead;

            if (set == null)
            {
                return(false);
            }
            else
            {
                return(set.IsNext(this));
            }
        }
Beispiel #6
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        private Node ParsePattern(ProductionPattern pattern)
        {
            var defaultAlt = pattern.DefaultAlternative;

            for (int i = 0; i < pattern.Count; i++)
            {
                var alt = pattern[i];
                if (defaultAlt != alt && IsNext(alt))
                {
                    return(ParseAlternative(alt));
                }
            }
            if (defaultAlt == null || !IsNext(defaultAlt))
            {
                ThrowParseException(FindUnion(pattern));
            }
            return(ParseAlternative(defaultAlt));
        }
Beispiel #7
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        private LookAheadSet FindConflicts(ProductionPattern pattern,
                                           int maxLength)
        {
            LookAheadSet result = new LookAheadSet(maxLength);

            for (int i = 0; i < pattern.Count; i++)
            {
                var set1 = pattern[i].LookAhead;
                for (int j = 0; j < i; j++)
                {
                    var set2 = pattern[j].LookAhead;
                    result.AddAll(set1.CreateIntersection(set2));
                }
            }
            if (result.IsRepetitive())
            {
                ThrowAmbiguityException(pattern.Name, null, result);
            }
            return(result);
        }
Beispiel #8
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        private string ToString(ProductionPattern prod)
        {
            StringBuilder buffer = new StringBuilder();
            StringBuilder indent = new StringBuilder();
            int           i;

            buffer.Append(prod.Name);
            buffer.Append(" (");
            buffer.Append(prod.Id);
            buffer.Append(") ");
            for (i = 0; i < buffer.Length; i++)
            {
                indent.Append(" ");
            }
            buffer.Append("= ");
            indent.Append("| ");
            for (i = 0; i < prod.Count; i++)
            {
                if (i > 0)
                {
                    buffer.Append(indent);
                }
                buffer.Append(ToString(prod[i]));
                buffer.Append("\n");
            }
            for (i = 0; i < prod.Count; i++)
            {
                var set = prod[i].LookAhead;
                if (set.GetMaxLength() > 1)
                {
                    buffer.Append("Using ");
                    buffer.Append(set.GetMaxLength());
                    buffer.Append(" token look-ahead for alternative ");
                    buffer.Append(i + 1);
                    buffer.Append(": ");
                    buffer.Append(set.ToString(_tokenizer));
                    buffer.Append("\n");
                }
            }
            return(buffer.ToString());
        }
Beispiel #9
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        private LookAheadSet FindUnion(ProductionPattern pattern)
        {
            LookAheadSet result;
            int          length = 0;
            int          i;

            for (i = 0; i < pattern.Count; i++)
            {
                result = pattern[i].LookAhead;
                if (result.GetMaxLength() > length)
                {
                    length = result.GetMaxLength();
                }
            }
            result = new LookAheadSet(length);
            for (i = 0; i < pattern.Count; i++)
            {
                result.AddAll(pattern[i].LookAhead);
            }

            return(result);
        }
Beispiel #10
0
 public virtual void AddPattern(ProductionPattern pattern)
 {
     if (pattern.Count <= 0)
     {
         throw new ParserCreationException(
                   ParserCreationException.ErrorType.INVALID_PRODUCTION,
                   pattern.Name,
                   "no production alternatives are present (must have at " +
                   "least one)");
     }
     if (_patternIds.ContainsKey(pattern.Id))
     {
         throw new ParserCreationException(
                   ParserCreationException.ErrorType.INVALID_PRODUCTION,
                   pattern.Name,
                   "another pattern with the same id (" + pattern.Id +
                   ") has already been added");
     }
     _patterns.Add(pattern);
     _patternIds.Add(pattern.Id, pattern);
     SetInitialized(false);
 }
Beispiel #11
0
        public override void AddPattern(ProductionPattern pattern)
        {
            // Check for empty matches
            if (pattern.IsMatchingEmpty())
            {
                throw new ParserCreationException(
                          ParserCreationException.ErrorType.INVALID_PRODUCTION,
                          pattern.Name,
                          "zero elements can be matched (minimum is one)");
            }

            // Check for left-recusive patterns
            if (pattern.IsLeftRecursive())
            {
                throw new ParserCreationException(
                          ParserCreationException.ErrorType.INVALID_PRODUCTION,
                          pattern.Name,
                          "left recursive patterns are not allowed");
            }

            // Add pattern
            base.AddPattern(pattern);
        }
Beispiel #12
0
 public Production(ProductionPattern pattern)
 {
     this._pattern  = pattern;
     this._children = new ArrayList();
 }
 internal void SetPattern(ProductionPattern pattern)
 {
     this._pattern = pattern;
 }
Beispiel #14
0
 public virtual Production NewProduction(ProductionPattern pattern)
 {
     return(new Production(pattern));
 }
Beispiel #15
0
 protected virtual Production NewProduction(ProductionPattern pattern)
 {
     return(_analyzer.NewProduction(pattern));
 }
Beispiel #16
0
        private void CalculateLookAhead(ProductionPattern pattern)
        {
            ProductionPatternAlternative alt;
            LookAheadSet previous = new LookAheadSet(0);
            int          length   = 1;
            int          i;
            CallStack    stack = new CallStack();

            // Calculate simple look-ahead
            stack.Push(pattern.Name, 1);
            var result       = new LookAheadSet(1);
            var alternatives = new LookAheadSet[pattern.Count];

            for (i = 0; i < pattern.Count; i++)
            {
                alt             = pattern[i];
                alternatives[i] = FindLookAhead(alt, 1, 0, stack, null);
                alt.LookAhead   = alternatives[i];
                result.AddAll(alternatives[i]);
            }
            if (pattern.LookAhead == null)
            {
                pattern.LookAhead = result;
            }
            var conflicts = FindConflicts(pattern, 1);

            // Resolve conflicts
            while (conflicts.Size() > 0)
            {
                length++;
                stack.Clear();
                stack.Push(pattern.Name, length);
                conflicts.AddAll(previous);
                for (i = 0; i < pattern.Count; i++)
                {
                    alt = pattern[i];
                    if (alternatives[i].Intersects(conflicts))
                    {
                        alternatives[i] = FindLookAhead(alt,
                                                        length,
                                                        0,
                                                        stack,
                                                        conflicts);
                        alt.LookAhead = alternatives[i];
                    }
                    if (alternatives[i].Intersects(conflicts))
                    {
                        if (pattern.DefaultAlternative == null)
                        {
                            pattern.DefaultAlternative = alt;
                        }
                        else if (pattern.DefaultAlternative != alt)
                        {
                            result = alternatives[i].CreateIntersection(conflicts);
                            ThrowAmbiguityException(pattern.Name,
                                                    null,
                                                    result);
                        }
                    }
                }
                previous  = conflicts;
                conflicts = FindConflicts(pattern, length);
            }

            // Resolve conflicts inside rules
            for (i = 0; i < pattern.Count; i++)
            {
                CalculateLookAhead(pattern[i], 0);
            }
        }
Beispiel #17
0
        /// <summary>
        /// parse patterns using a stack. The stack is local to this method, since the parser
        /// is a singleton and may be parsing expressions from multiple threads, so cannot
        /// use the object to store our stack.
        /// </summary>
        /// <param name="start"></param>
        /// <returns></returns>
        private Node ParsePatterns(ProductionPattern start)
        {
            Stack <ParseState> _stack = new Stack <ParseState>();

            _stack.Push(NewState(start));

            while (_stack.Count > 0)
            {
                ParseState        state       = _stack.Peek();
                ProductionPattern pattern     = state.pattern;
                var defaultAlt                = pattern.DefaultAlternative;
                ProductionPattern nextpattern = null;
                while (state.altindex < pattern.Count)
                {
                    var alt = pattern[state.altindex];
                    if (state.validnext || (defaultAlt != alt && IsNext(alt)))
                    {
                        state.validnext = true;
                        nextpattern     = ParseAlternative(state, alt);
                        break;
                    }
                    else
                    {
                        state.altindex++;
                        state.validnext = false;
                    }
                }

                // check if completed pass through alt patterns. try default
                if (state.altindex >= pattern.Count)
                {
                    if (!state.validnext && (defaultAlt == null || !IsNext(defaultAlt)))
                    {
                        ThrowParseException(FindUnion(pattern));
                    }
                    else
                    {
                        state.validnext = true;
                        nextpattern     = ParseAlternative(state, defaultAlt);
                    }
                }

                if (nextpattern != null)
                {
                    _stack.Push(NewState(nextpattern));
                }

                // we finished current pattern, so back up to previous state.
                else
                {
                    // if we have a node set, add it to the parent
                    var child = state.node;
                    _stack.Pop();
                    if (_stack.Count == 0)
                    {
                        // back to top, can return our result, which is top node
                        return(child);
                    }
                    state = _stack.Peek();
                    AddNode((Production)state.node, child);
                }
            }

            // should never get here, but must show we return something.
            return(null);
        }