Beispiel #1
0
        public Stage(GraphicsDevice graphics)
        {
            if (_instance != null)
            {
                throw new System.Exception("Attempted to instantiate Stage more than once");
            }
            _graphics = graphics;

            _spriteBatch = new SpriteBatch(graphics);

            _debugTexture = new Texture2D(graphics, 1, 1);
            _debugTexture.SetData(new[] { Color.FromNonPremultiplied(255, 0, 0, 128) });

            _instance = this;
        }
Beispiel #2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            _stage = new Stage(GraphicsDevice);

            quad1 = new Quad(Color.Green, 50, 50);
            quad2 = new Quad(Color.Blue, 50, 50);

            quad1.x = 100;
            quad1.y = 100;
            quad1.showDebug = true;

            quad2.x = -20;
            quad2.y = 20;

            _stage.AddChild(quad1);
            quad1.AddChild(quad2);

            base.Initialize();
        }
Beispiel #3
0
 public DisplayObject()
 {
     _stage = Stage.getStage();
     _children = new List<DisplayObject>();
 }