Beispiel #1
0
        public static void CreateNewProject()
        {
            // Run the new project creator
            // First see if the NewProjectCreator is in this directory

            Process process = NewProjectHelper.RunNewProjectCreator();

            if (process == null)
            {
                MessageBox.Show(@"Unable to create new project because the New Project Creator could not be run.");
                return;
            }

            while (!process.HasExited)
            {
                Thread.Sleep(300);
            }

            string createdProject = GetCreatedProjectName(process);

            if (!String.IsNullOrEmpty(createdProject))
            {
                GlueCommands.Self.LoadProject(createdProject);
            }
        }
Beispiel #2
0
        public static void CreateNewSyncedProject()
        {
            if (ProjectManager.ProjectBase == null)
            {
                MessageBox.Show(@"Can not create a new Synced Project because there is no open project.");
                return;
            }



            // Gotta find the .sln of this project so we can put the synced project in there
            var directory = GlueState.Self.CurrentSlnFileName?.GetDirectoryContainingThis();

            Process process = NewProjectHelper.RunNewProjectCreator(directory,
                                                                    GlueState.Self.ProjectNamespace, creatingSyncedProject: true);

            if (process != null)
            {
                while (!process.HasExited)
                {
                    Thread.Sleep(100);
                }

                string createdProject = GetCreatedProjectName(process);

                ProjectBase newProjectBase = null;

                if (!String.IsNullOrEmpty(createdProject))
                {
                    // The return value could be null if the project being added
                    // already exists as a synced project, but this should never be
                    // the case here.
                    newProjectBase = ProjectManager.AddSyncedProject(createdProject);
                    ProjectManager.SyncedProjects[ProjectManager.SyncedProjects.Count - 1].SaveAsRelativeSyncedProject = true;

                    GluxCommands.Self.SaveGlux();

                    // These are now part of the engine, so don't do anything here.
                    // Wait, these may be part of old templates, so let's keep this here.
                    if (File.Exists(newProjectBase.Directory + "Screens/Screen.cs"))
                    {
                        newProjectBase.RemoveItem(newProjectBase.Directory + "Screens/Screen.cs");
                        File.Delete(newProjectBase.Directory + "Screens/Screen.cs");
                    }

                    if (File.Exists(newProjectBase.Directory + "Screens/ScreenManager.cs"))
                    {
                        newProjectBase.RemoveItem(newProjectBase.Directory + "Screens/ScreenManager.cs");
                        File.Delete(newProjectBase.Directory + "Screens/ScreenManager.cs");
                    }

                    // Remove Game1.cs so that it will just use the same Game1 of the master project.
                    if (File.Exists(newProjectBase.Directory + "Game1.cs"))
                    {
                        newProjectBase.RemoveItem(newProjectBase.Directory + "Game1.cs");
                        File.Delete(newProjectBase.Directory + "Game1.cs");
                    }

                    // This line is slow. Not sure why..maybe the project is saving after every file is added?
                    // I could make it an async call but I want to figure out why it's slow at the core.
                    newProjectBase.SyncTo(ProjectManager.ProjectBase, false);

                    ProjectManager.SaveProjects();
                }
            }
        }