public Remove ( PositionedNode nodeToRemove ) : void | ||
nodeToRemove | PositionedNode | |
return | void |
public static TileNodeNetwork CreateFromEmptyTiles(MapDrawableBatch mapDrawableBatch, LayeredTileMap layeredTileMap, DirectionalType directionalType) { TileNodeNetwork toReturn = CreateTileNodeNetwork(layeredTileMap, directionalType); toReturn.FillCompletely(); var offset = new Microsoft.Xna.Framework.Vector3(layeredTileMap.WidthPerTile.Value / 2, layeredTileMap.HeightPerTile.Value / 2, 0); for (int i = 0; i < mapDrawableBatch.Vertices.Length; i += 4) { var position = mapDrawableBatch.Vertices[i].Position + offset; var nodeToRemove = toReturn.TiledNodeAtWorld(position.X, position.Y); if (nodeToRemove != null) { toReturn.Remove(nodeToRemove); } } return(toReturn); }