ClearBlockedTiles() public method

Clears all blocked tiles.
public ClearBlockedTiles ( ) : void
return void
Beispiel #1
0
        private void UpdateViewersLocalVisibilityGrid(IViewer viewer, ViewerInformation viewerInformation)
        {
            VisibilityGrid localGrid = viewerInformation.LocalVisibilityGrid;

            localGrid.MakeAllHidden();
            localGrid.ClearBlockedTiles();

            int viewRadius = MathFunctions.RoundToInt(viewer.WorldViewRadius / mGridSpacing);

            int xIndex;
            int yIndex;

            WorldToIndex(viewer.X, viewer.Y, out xIndex, out yIndex);

            float tileCenteredXPosition;
            float tileCenteredYPosition;

            IndexToWorld(xIndex, yIndex, out tileCenteredXPosition, out tileCenteredYPosition);

            viewerInformation.LastX = xIndex;
            viewerInformation.LastY = yIndex;

            localGrid.mXSeed =
                tileCenteredXPosition - viewer.WorldViewRadius;


            localGrid.mYSeed =
                tileCenteredYPosition - viewer.WorldViewRadius;

            int xOffset = MathFunctions.RoundToInt((localGrid.mXSeed - mXSeed) / mGridSpacing);
            int yOffset = MathFunctions.RoundToInt((localGrid.mYSeed - mYSeed) / mGridSpacing);

            // copy over the blocked areas to the viewer
            int   y;
            int   fogX, fogY;
            byte  shadedValue;
            Color shadedColor;
            float invertedFogFactor = 1.0f;

            if (mFogFactor > 1)
            {
                invertedFogFactor = 1.0f / mFogFactor;
            }
            for (int x = 0; x < localGrid.mNumberOfXTiles; x++)
            {
                for (y = 0; y < localGrid.mNumberOfYTiles; y++)
                {
                    localGrid.mBlockedTiles[x][y] = mBlockedTiles[x + xOffset][y + yOffset];
                }
            }

            localGrid.MakeAllHidden();
            localGrid.RevealCircle(viewRadius, viewRadius, viewRadius);
            localGrid.BleedDirectlyVisibleToWalls();

            if (mFogFactor > 0)
            {
                for (int x = 0; x < localGrid.mNumberOfXTiles; x++)
                {
                    for (y = 0; y < localGrid.mNumberOfYTiles; y++)
                    {
                        for (fogX = 0; fogX < mFogFactor; fogX++)
                        {
                            for (fogY = 0; fogY < mFogFactor; fogY++)
                            {
                                shadedColor = localGrid.mFogImageData.GetPixelColor(x * mFogFactor + fogX, y * mFogFactor + fogY);
                                shadedValue = 0;
                                if (localGrid.mRevealedTiles[x][y] != 0)
                                {
                                    shadedValue = localGrid.CalculateFogColorByDistance(x + (fogX * invertedFogFactor), y + (fogY * invertedFogFactor), shadedColor.R, viewer);
                                }
                                else if (shadedColor.R > FogShade)
                                {
                                    shadedValue = FogShade;
                                }
                                //shadedColor = Color.FromNonPremultiplied(FogColor.R, FogColor.G, FogColor.B, shadedValue);
                                shadedColor = Color.FromNonPremultiplied(shadedValue, shadedValue, shadedValue, 255);
                                localGrid.mFogImageData.SetPixel(x * mFogFactor + fogX, y * mFogFactor + fogY, shadedColor);
                            }
                        }
                    }
                }
            }
        }