Beispiel #1
0
 public override bool Collide(GridCollider grid)
 {
     foreach (var c in colliders)
     {
         if (c.Collide(grid))
         {
             return(true);
         }
     }
     return(false);
 }
Beispiel #2
0
 public override bool Collide(GridCollider grid) //This seems crazy. Why would you need to check two grids against each other?
 {
     throw new NotImplementedException();
 }