static void Main(string[] args) { Console.WriteLine("Enter flat style: (light or dark)"); string flatStyle = Console.ReadLine(); Flat flat = new Flat(); //todo IRoomFactory factory = CreateFactory(flatStyle); flat.Room1 = factory.CreateRoom(); flat.Room2 = factory.CreateRoom(); flat.Balcony = factory.CreateBalcony(); }
static void Main(string[] args) { Console.WriteLine("Enter flat style: (light or dark)"); string flatStyle = Console.ReadLine(); Flat flat = new Flat(); flat.Room1 = SetRoomStyle(flatStyle); flat.Room2 = SetRoomStyle(flatStyle); Console.WriteLine("Room 1:"); PrintRoomStyle(flat.Room1); Console.WriteLine("Room 2:"); PrintRoomStyle(flat.Room2); Console.ReadKey(); }
static void Main(string[] args) { //Оратівський Сергій. ПЗС-2044. 2020р. Console.WriteLine("Оратiвський Сергiй. ПЗС-2044"); Flat flat = new Flat(); var inp = flat.Input(); Flat o1 = new Flat { Cost = inp[0], Area = inp[1] }; Flat o2 = new Flat { Cost = inp[2], Area = inp[3] }; String query; Console.WriteLine("Введите знак: == ; = ; >"); query = Convert.ToString(Console.ReadLine()); switch (query) { case "==": if (o1 == o2) { Console.WriteLine("Площадь квартир одинаковая"); } else { Console.WriteLine("Площади квартир разные"); } break; case "=": Flat o3 = o1; Console.WriteLine("Мы присвоили значения первого обьекта в новый третий обьект"); Console.WriteLine(o3.Cost + " " + o3.Area); break; case ">": if (o1 > o2) { Console.WriteLine("Первая квартира дороже"); } else { Console.WriteLine("Вторая квартира дороже"); } break; } }
static void Main(string[] args) { string choice; string colorScheme; Console.WriteLine("You are about to make home improvements."); Console.WriteLine("Now you have to choose a color scheme."); Console.WriteLine("Please, type 1 for light style or 2 for dark style."); Console.Write("Enter your choice: "); choice = Console.ReadLine(); switch (choice) { case "1": colorScheme = "light"; break; case "2": colorScheme = "dark"; break; default: colorScheme = "dark"; break; } Flat flat = new Flat(colorScheme); Console.WriteLine("Your flat color scheme is {0}.", flat._colourScheme); Console.WriteLine("Your Room1 wallpaper is {0}.", flat._room1._wallpaper); Console.WriteLine("Your Room1 chandelier is {0}.", flat._room1._chandelier); Console.WriteLine("Your Room2 wallpaper is {0}.", flat._room2._wallpaper); Console.WriteLine("Your Room2 chandelier is {0}.", flat._room2._chandelier); Console.Write("Press any key to close the application: "); Console.ReadLine(); }
static void Main() { Console.WriteLine("You are about to make home improvements."); Console.WriteLine("Now you have to choose a color scheme."); Console.WriteLine("Please, type 1 for light style or 2 for dark style."); Console.Write("Enter your choice: "); string choice = Console.ReadLine(); IRoomFactory factory = CreateFactory(choice); var flat = new Flat { Room1 = factory.CreateRoom(), Room2 = factory.CreateRoom() }; Console.WriteLine("Your Room1 wallpaper is {0}.", flat.Room1.Wallpaper.Color); Console.WriteLine("Your Room1 chandelier is {0}.", flat.Room1.Chandelier.Color); Console.WriteLine("Your Room2 wallpaper is {0}.", flat.Room2.Wallpaper.Color); Console.WriteLine("Your Room2 chandelier is {0}.", flat.Room2.Chandelier.Color); Console.Write("Press any key to close the application: "); Console.ReadLine(); }