Beispiel #1
0
        protected override void OnEnter(ProcedureOwner procedureOwner)
        {
            base.OnEnter(procedureOwner);

            m_IsChangeSceneComplete = false;

            // 1 订阅事件
            GameEntry.Event.Subscribe(LoadSceneSuccessEventArgs.EventId, OnLoadSceneSuccess);
            GameEntry.Event.Subscribe(LoadSceneFailureEventArgs.EventId, OnLoadSceneFailure);
            GameEntry.Event.Subscribe(LoadSceneUpdateEventArgs.EventId, OnLoadSceneUpdate);
            GameEntry.Event.Subscribe(LoadSceneDependencyAssetEventArgs.EventId, OnLoadSceneDependencyAsset);

            // 2 停止所有声音
            GameEntry.Sound.StopAllLoadingSounds();
            GameEntry.Sound.StopAllLoadedSounds();

            // 3 隐藏所有实体
            GameEntry.Entity.HideAllLoadingEntities();
            GameEntry.Entity.HideAllLoadedEntities();

            // 4 卸载所有场景
            string[] loadedSceneAssetNames = GameEntry.Scene.GetLoadedSceneAssetNames();
            for (int i = 0; i < loadedSceneAssetNames.Length; i++)
            {
                GameEntry.Scene.UnloadScene(loadedSceneAssetNames[i]);
            }

            // 5 还原游戏速度
            GameEntry.Base.ResetNormalGameSpeed();

            // 6 读取流程状态机中的数据
            gotoSceneId = procedureOwner.GetData <VarInt>(Constant.ProcedureData.NextSceneId).Value; //1 获取要切换的场景id
            IDataTable <DRScene> dtScene = GameEntry.DataTable.GetDataTable <DRScene>();             //2 获取数据表中的所有行
            DRScene drScene = dtScene.GetDataRow(gotoSceneId);                                       //3 根据场景id筛选出目标行对应的场景

            if (drScene == null)                                                                     //如果选出的场景是空 退出函数
            {
                Log.Warning("Can not load scene '{0}' from data table.", gotoSceneId.ToString());
                return;
            }

            GameEntry.Scene.LoadScene(AssetUtility.GetSceneAsset(drScene.AssetName), this); //加载场景
            m_BackgroundMusicId = drScene.BackgroundMusicId;                                //设置音乐id
        }
Beispiel #2
0
        protected override void OnEnter(ProcedureOwner procedureOwner)
        {
            base.OnEnter(procedureOwner);

            m_IsChangeSceneComplete = false;

            GameEntry.Event.Subscribe(LoadSceneSuccessEventArgs.EventId, OnLoadSceneSuccess);
            GameEntry.Event.Subscribe(LoadSceneFailureEventArgs.EventId, OnLoadSceneFailure);
            GameEntry.Event.Subscribe(LoadSceneUpdateEventArgs.EventId, OnLoadSceneUpdate);
            GameEntry.Event.Subscribe(LoadSceneDependencyAssetEventArgs.EventId, OnLoadSceneDependencyAsset);

            // 停止所有声音
            GameEntry.Sound.StopAllLoadingSounds();
            GameEntry.Sound.StopAllLoadedSounds();

            // 隐藏所有实体
            GameEntry.Entity.HideAllLoadingEntities();
            GameEntry.Entity.HideAllLoadedEntities();

            // 卸载所有场景
            string[] loadedSceneAssetNames = GameEntry.Scene.GetLoadedSceneAssetNames();
            for (int i = 0; i < loadedSceneAssetNames.Length; i++)
            {
                GameEntry.Scene.UnloadScene(loadedSceneAssetNames[i]);
            }

            // 还原游戏速度
            GameEntry.Base.ResetNormalGameSpeed();

            int sceneId = procedureOwner.GetData <VarInt32>(Constant.ProcedureData.NextSceneId);

            m_GoToMenu = sceneId;
            IDataTable <DRScene> dtScene = GameEntry.DataTable.GetDataTable <DRScene>();
            DRScene drScene = dtScene.GetDataRow(sceneId);

            if (drScene == null)
            {
                Log.Warning("Can not load scene '{0}' from data table.", sceneId.ToString());
                return;
            }

            GameEntry.Scene.LoadScene(AssetUtility.GetSceneAsset(drScene.AssetName), Constant.AssetPriority.SceneAsset, this);
            m_BackgroundMusicId = drScene.BackgroundMusicId;
        }