Beispiel #1
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 public static Vector2d GetAngleVectorDeg(double degrees)
 {
     return(FlaiMath.GetAngleVector(FlaiMath.ToRadians(degrees)));
 }
Beispiel #2
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 public static Vector2f GetAngleVectorDeg(float degrees)
 {
     return(FlaiMath.GetAngleVector(FlaiMath.ToRadians(degrees)));
 }
Beispiel #3
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 public static float WrapAngleDeg(float angle)
 {
     return(FlaiMath.ToDegrees(FlaiMath.WrapAngle(FlaiMath.ToRadians(angle))));
 }
Beispiel #4
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 // deg
 public static float ShortestAngleDistanceDeg(float angle1, float angle2)
 {
     return(FlaiMath.ToDegrees(FlaiMath.ShortestAngleDistance(FlaiMath.ToRadians(angle1), FlaiMath.ToRadians(angle2))));
 }
 private TransformedRectangleF(RectangleF rectangle, Vector2f origin, float rotation)
 {
     _rectangle = rectangle;
     _origin    = origin;
     _rotation  = FlaiMath.ToRadians(rotation);
 }
Beispiel #6
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 public static float ToRadians(this Direction2D direction)
 {
     return(FlaiMath.ToRadians(direction.ToDegrees()));
 }