Beispiel #1
0
        public static void Update(int updateLevel)
        {
            if (isGUIEnabled)
            {
                Initialize();
                if (levelDepths[updateLevel] > 0)
                {
                    color = GUI.color;
                    int baseI   = updateLevel * RectsPerLevel;
                    int maxLoop = baseI + levelDepths[updateLevel]; // RECTS_PER_LEVEL;//;

                    for (int i = baseI; i < maxLoop; i++)
                    {
                        r = levels[i];
                        // Debug.Log("r:"+r+" i:"+i);
                        if (r != null /*&& checkOnScreen(r.rect)*/)
                        {
                            //Debug.Log("label:"+r.labelStr+" textColor:"+r.style.normal.textColor);
                            if (r.UseColor)
                            {
                                GUI.color = r.Color;
                            }
                            if (r.Type == ElementType.Label)
                            {
                                if (r.Style != null)
                                {
                                    GUI.skin.label = r.Style;
                                }
                                if (r.UseSimpleScale)
                                {
                                    GUI.Label(new Rect((r.Rect.x + r.Margin.x + r.RelativeRect.x) * r.RelativeRect.width, (r.Rect.y + r.Margin.y + r.RelativeRect.y) * r.RelativeRect.height, r.Rect.width * r.RelativeRect.width, r.Rect.height * r.RelativeRect.height), r.LabelStr);
                                }
                                else
                                {
                                    GUI.Label(new Rect(r.Rect.x + r.Margin.x, r.Rect.y + r.Margin.y, r.Rect.width, r.Rect.height), r.LabelStr);
                                }
                            }
                            else if (r.Type == ElementType.Texture && r.Texture != null)
                            {
                                Vector2 size = r.UseSimpleScale ? new Vector2(0f, r.Rect.height * r.RelativeRect.height) : new Vector2(r.Rect.width, r.Rect.height);
                                if (r.SizeByHeight)
                                {
                                    size.x = r.Texture.width / (float)r.Texture.height * size.y;
                                }
                                if (r.UseSimpleScale)
                                {
                                    GUI.DrawTexture(new Rect((r.Rect.x + r.Margin.x + r.RelativeRect.x) * r.RelativeRect.width, (r.Rect.y + r.Margin.y + r.RelativeRect.y) * r.RelativeRect.height, size.x, size.y), r.Texture);
                                }
                                else
                                {
                                    GUI.DrawTexture(new Rect(r.Rect.x + r.Margin.x, r.Rect.y + r.Margin.y, size.x, size.y), r.Texture);
                                }
                            }
                        }
                    }
                    GUI.color = color;
                }
            }
        }
Beispiel #2
0
        public static TweenRectangle Element(TweenRectangle rect, int depth)
        {
            isGUIEnabled = true;
            Initialize();
            int maxLoop = depth * RectsPerLevel + RectsPerLevel;
            int k       = 0;

            if (rect != null)
            {
                Destroy(rect.ID);
            }
            if (rect.Type == ElementType.Label && rect.Style != null)
            {
                if (rect.Style.normal.textColor.a <= 0f)
                {
                    Debug.LogWarning("Your GUI normal color has an alpha of zero, and will not be rendered.");
                }
            }
            if (rect.RelativeRect.width == float.PositiveInfinity)
            {
                rect.RelativeRect = new Rect(0f, 0f, Screen.width, Screen.height);
            }
            for (int i = depth * RectsPerLevel; i < maxLoop; i++)
            {
                r = levels[i];
                if (r == null)
                {
                    r = rect;
                    r.RotateEnabled = true;
                    r.AlphaEnabled  = true;
                    r.SetId(i, global_counter);
                    levels[i] = r;
                    // Debug.Log("k:"+k+ " maxDepth:"+levelDepths[depth]);
                    if (k >= levelDepths[depth])
                    {
                        levelDepths[depth] = k + 1;
                    }
                    global_counter++;
                    return(r);
                }
                k++;
            }

            Debug.LogError("You ran out of GUI Element spaces");

            return(null);
        }
Beispiel #3
0
 public static TweenRectangle Texture(TweenRectangle rect, Texture texture, int depth)
 {
     rect.Type    = ElementType.Texture;
     rect.Texture = texture;
     return(Element(rect, depth));
 }
Beispiel #4
0
 public static TweenRectangle Label(TweenRectangle rect, string label, int depth)
 {
     rect.Type     = ElementType.Label;
     rect.LabelStr = label;
     return(Element(rect, depth));
 }
 public TweenDescription SetRect(Rect rect)
 {
     TweenRectangle = new TweenRectangle(rect);
     return(this);
 }
 public TweenDescription SetRect(TweenRectangle rect)
 {
     TweenRectangle = rect;
     return(this);
 }