Beispiel #1
0
        private MemberTypeData GenerateInfo(Type memberType, string memberName)
        {
            MemberTypeData memberInfo = new MemberTypeData(memberType, memberName);

            if (memberType.IsClass)
            {
                if (memberType != typeof(string))
                {
                    if (FixtureGenerator.DoesItImplementInterface(memberType, typeof(IList)))
                    {
                        var itemType = memberType.GetGenericArguments()[0];
                        memberInfo.ItemType = GenerateInfo(itemType, "Item");
                    }
                    else if (FixtureGenerator.DoesItImplementInterface(memberType, typeof(IDictionary)))
                    {
                        var genericTypes = memberType.GetGenericArguments();
                        memberInfo.KeyType  = GenerateInfo(genericTypes[0], "Key");
                        memberInfo.ItemType = GenerateInfo(genericTypes[1], "Item");
                    }
                    else
                    {
                        memberInfo.Children = BuildTree(memberType);
                    }
                }
            }

            return(memberInfo);
        }
Beispiel #2
0
        private MemberTypeData GetCommonMemberData(MemberTypeData member1, MemberTypeData member2)
        {
            MemberTypeData common = member1.Clone();

            if (member1.MemberType == member2.MemberType)
            {
                return(common);
            }
            else
            {
                if (member1.MemberType.IsClass && member2.MemberType.IsClass)
                {
                    if (member1.MemberType != typeof(string) && member2.MemberType != typeof(string))
                    {
                        if (FixtureGenerator.DoesItImplementInterface(member1.MemberType, typeof(IList)) &&
                            FixtureGenerator.DoesItImplementInterface(member2.MemberType, typeof(IList)))
                        {
                            common.ItemType = GetCommonMemberData(member1.ItemType, member2.ItemType);
                            if (common.ItemType == null)
                            {
                                // list value types do not have common elements
                                return(null);
                            }
                        }
                        else if (FixtureGenerator.DoesItImplementInterface(member1.MemberType, typeof(IDictionary)) &&
                                 FixtureGenerator.DoesItImplementInterface(member2.MemberType, typeof(IDictionary)))
                        {
                            if (member1.KeyType.MemberType != member1.KeyType.MemberType)
                            {
                                return(null); // keys MUST be of the same type, commmon members are not enough
                            }
                            common.ItemType = GetCommonMemberData(member1.ItemType, member2.ItemType);
                            if (common.ItemType == null)
                            {
                                // dictionary value types do not have common elements
                                return(null);
                            }
                        }
                        else
                        {
                            common.Children = GetCommonTree(member1.Children, member2.Children);
                        }

                        return(common);
                    }

                    return(null);
                }
            }

            return(null);
        }
Beispiel #3
0
        public List <MemberTypeData> BuildTree(Type objectType)
        {
            List <MemberTypeData> tree = new List <MemberTypeData>();

            foreach (PropertyInfo member in objectType.GetProperties())
            {
                Type           memberType = member.PropertyType;
                string         memberName = member.Name;
                MemberTypeData memberInfo = GenerateInfo(memberType, memberName);
                tree.Add(memberInfo);
            }

            return(tree);
        }