Beispiel #1
0
        //-------------------------------------------------------------------------
        public CSpriteHeap(CRenderScene scene, int number_of_chip, int score, EbVector3 position, float up_angle, CSpriteBgNumber.BgColorEnum color)
        {
            mScene = scene;

            mHeapScruct.NumberOfChip = number_of_chip;
            mHeapScruct.Position     = position;
            mHeapScruct.UpAngle      = up_angle;
            mHeapScruct.Alpha        = 1f;
            mCSpriteBgNumber         = new CSpriteBgNumber(mScene, color, score);

            mHeapLayer = mScene.getLayerAlloter().getLayer(_eLevelLayer.TurretChips);

            mHeapState = _eHeapState.Adding;
        }
Beispiel #2
0
        //-------------------------------------------------------------------------
        public CSpriteHeap(CRenderScene scene, int number_of_chip, int score, EbVector3 position, float up_angle, CSpriteBgNumber.BgColorEnum color)
        {
            mScene = scene;

            mHeapScruct.NumberOfChip = number_of_chip;
            mHeapScruct.Position = position;
            mHeapScruct.UpAngle = up_angle;
            mHeapScruct.Alpha = 1f;
            mCSpriteBgNumber = new CSpriteBgNumber(mScene, color, score);

            mHeapLayer = mScene.getLayerAlloter().getLayer(_eLevelLayer.TurretChips);

            mHeapState = _eHeapState.Adding;
        }