Beispiel #1
0
        public void LoadImage(string path, Vector2 position, char c = 'X')
        {
            Bitmap img = new Bitmap(@path);

            for (int j = 0; j < img.Height; j++)
            {
                for (int i = 0; i < (img.Width * 2); i++)
                {
                    Color pixel = img.GetPixel(i / 2, j);

                    string color = ColorHandler.ClosestConsoleColor(pixel.R, pixel.G, pixel.B).ToString().ToUpper();
                    SetPixel(new Vector2(i + position.x, j + position.y), c, color, color);
                }
            }
        }
Beispiel #2
0
        public void Draw(bool overwrite = true)
        {
            Vector2 position = new Vector2(_cameraPosition.x, _cameraPosition.y);

            int CursorPosY = Console.CursorTop;

            if (CursorPosY >= _windowSize.y)
            {
                CursorPosY -= _windowSize.y;
            }

            if (overwrite)
            {
                Console.SetCursorPosition(0, CursorPosY);
            }

            while (position.y - _cameraPosition.y < _windowSize.y)
            {
                while (position.x - _cameraPosition.x <= _windowSize.x)
                {
                    for (int i = 0; i <= (pixels.Count - 1); i++)
                    {
                        if (pixels[i].position.x == position.x && pixels[i].position.y == position.y)
                        {
                            ColorHandler.SetConsoleColor(pixels[i].backGroundColor, pixels[i].foreGroundColor);

                            Console.Write(pixels[i].character);

                            ColorHandler.SetConsoleColor(defaultBackgroundColor, defaultForeGroundColor);
                            break;
                        }
                        else if (i == (pixels.Count - 1))
                        {
                            Console.Write(_character);
                        }
                    }
                    position.x++;
                }
                Console.WriteLine();
                position.x = _cameraPosition.x;
                position.y++;
            }
        }