private void CreateWeapon() { if (weapon != null) return; GameObject newWeapon = FPV.Instantiate(weaponPrefabWithFPV); weapon = newWeapon.GetComponent<FPV_Example_Weapon>(); weapon.Setup(); SetWeaponOnPlayer(); }
private void CreateWeapon() { if (weapon != null) { return; } GameObject newWeapon = FPV.Instantiate(weaponPrefabWithFPV); weapon = newWeapon.GetComponent <FPV_Example_Weapon>(); weapon.Setup(); SetWeaponOnPlayer(); }