/**
        **********************************************************************************************

        **********************************************************************************************
        **/
        public void makeSparks(SparkQueue sparkQueue)
        {
            try
            {

                if (dead)
                {
                    return;
                }

                Point position = calculatePosition();
                //Color color = Color.WHITE;
                //int size = 5;

                double newLifeSpan = sparkLifespan + (_rng.NextDouble() - .5d);
                Spark spark = new Spark(position, color, size, newLifeSpan);
                sparkQueue.AddSpark(spark);

                if (time > lifespan)
                {
                    dead = true;
                }

                time += _timeIncrement;

            }
            catch (Exception e)
            {
            }
        }
        /**
        **********************************************************************************************

        **********************************************************************************************
        **/
        public void makeSparks(SparkQueue sparkQueue)
        {
            try
            {

                if (firstRocket == null)
                {
                    return;
                }
                else if (firstRocket.getNextRocket() == null && firstRocket.isDead())
                {
                    firstRocket = null;
                    lastRocket = null;
                    return;
                }

                Rocket rocket = firstRocket;
                bool hasMoreRockets = true;
                while (hasMoreRockets)
                {

                    // if the rocket is ready to explode, add the new rockets
                    // to the end of the queue for painting
                    rocket.checkExplode(this);
                    rocket.makeSparks(sparkQueue);

                    // loop until we find the next alive rocket, clipping out the finished rockets
                    Rocket nextRocket = rocket.getNextRocket();
                    bool finished = false;
                    while (!finished)
                    {
                        if (nextRocket == null)
                        {
                            // the end of the queue
                            rocket.setNextRocket(null);
                            lastRocket = rocket;
                            hasMoreRockets = false;
                            finished = true;
                        }
                        else if (nextRocket.isDead())
                        {
                            nextRocket = nextRocket.getNextRocket();
                        }
                        else
                        {
                            rocket.setNextRocket(nextRocket);
                            rocket = nextRocket;
                            finished = true;
                        }
                    }

                    // This must be done at the end of the loop incase the last
                    // rocket explodes and adds more rockets to the queue
                    if (rocket == lastRocket)
                    {
                        //hasMoreRockets = false;
                    }

                }

            }
            catch (Exception e)
            {
            }
        }