Beispiel #1
0
 private static void WriteFireData(Fire __instance, string guid)
 {
     // create new instance if needed
     if (!FAD.ContainsKey(guid))
     {
         FireAddonsData lFAD = new FireAddonsData();
         FAD.Add(guid, lFAD);
     }
     FAD[guid].timestamp      = GameManager.GetTimeOfDayComponent().GetTODSeconds(GameManager.GetTimeOfDayComponent().GetSecondsPlayedUnscaled());
     FAD[guid].ver            = FADSchema;
     FAD[guid].fireState      = __instance.GetFireState().ToString();
     FAD[guid].embersSeconds  = __instance.m_EmberDurationSecondsTOD;
     FAD[guid].emberTimer     = __instance.m_EmberTimer;
     FAD[guid].burnSeconds    = __instance.m_ElapsedOnTODSeconds;
     FAD[guid].burnMaxSeconds = __instance.m_MaxOnTODSeconds;
     FAD[guid].heatTemp       = __instance.m_HeatSource.m_MaxTempIncrease;
 }
Beispiel #2
0
        internal static void LoadData(string name)
        {
            FAD.Clear();
            fireFixed.Clear();
            string data = SaveGameSlots.LoadDataFromSlot(name, SAVE_NAME);

            if (!string.IsNullOrEmpty(data))
            {
                MelonLogger.Log("JSON loaded " + data);
                var foo = JSON.Load(data);
                foreach (var entry in foo as ProxyObject)
                {
                    FireAddonsData lFAD = new FireAddonsData();
                    entry.Value.Populate(lFAD);
                    FAD.Add(entry.Key, lFAD);
                }
            }
        }