Beispiel #1
0
 static void AddFindObjType(FindObjType type)
 {
     if (Selection.gameObjects != null && Selection.gameObjects.Length >= 1)
     {
         int count = Selection.gameObjects.Length;
         for (int i = 0; i < count; i++)
         {
             GameObject  go   = Selection.gameObjects[i];
             FindObjSign sign = go.AddComponent <FindObjSign>();
             sign.type          = type;
             sign.objTypeName   = type.ToString();
             sign.isAddFunction = false;
         }
     }
 }
Beispiel #2
0
 static void AddUIType(CommonUIObjType uiObjType)
 {
     if (Selection.gameObjects != null && Selection.gameObjects.Length >= 1)
     {
         int count = Selection.gameObjects.Length;
         for (int i = 0; i < count; i++)
         {
             GameObject  go   = Selection.gameObjects[i];
             FindObjSign sign = go.AddComponent <FindObjSign>();
             sign.type          = FindObjType.ItemField;
             sign.objTypeName   = uiObjType.ToString();
             sign.functionDatas = GetFuncitonDatas(uiObjType);
         }
     }
 }