/// <summary> /// Sends instructions pack for vibration engine to the controller node. Every next instruction will be work after previous one end. /// </summary> /// <param name="vibrationPackage">instructions pack for vibration engine</param> public void HapticPulse(params VibrationPackage[] vibrationPackage) { FinchVR.HapticPulse(NodeType, vibrationPackage); }
/// <summary> /// Sends vibration signal to the controller node. There will be vibration in certain milliseconds time, but not more than 2500 ms. /// </summary> /// <param name="millisecond">Certain milliseconds time, but not more than 2500 ms</param> public void HapticPulse(uint millisecond) { FinchVR.HapticPulse(NodeType, millisecond); }