private void BindUpperArms()
        {
            FinchCore.BindsUpperArms();
            int controllerCount = FinchCore.NodesState.GetControllersCount();
            int upperArmsCount  = FinchCore.NodesState.GetUpperArmCount();

            PlayableSet.RememberNodes(controllerCount, controllerCount > upperArmsCount ? 0 : controllerCount);
        }