void MapSelection()
        {
            bool needToMakeMap = true;

            while (needToMakeMap)
            {
                Console.WriteLine("Do you want to make your own map?");
                Console.WriteLine("Y to make your map size");
                Console.WriteLine("X to use defult map");
                switch (Console.ReadKey().Key)
                {
                default:
                    Console.WriteLine("Wrong input");
                    break;

                case ConsoleKey.Y:
                    needToMakeMap = false;
                    int length;
                    int hight;
                    int spawnWallChance;
                    hight           = userMapSizeCreation("hight");
                    length          = userMapSizeCreation("length");
                    spawnWallChance = spawnChanceSwitch();
                    map             = new Map(hight, length, spawnWallChance);
                    break;

                case ConsoleKey.X:
                    map           = new Map(10, 10, 0);
                    needToMakeMap = false;
                    break;
                }
                if (needToMakeMap == false)
                {
                    IslandGenerator islandGenerator;

                    map.GenerateMap();
                    islandGenerator = new IslandGenerator(map.GetMapHight(), map.GetMapLength());
                    islandGenerator.CreateIslands(level, map);
                }
            }
        }
        void NextMap()
        {
            IslandGenerator islandGenerator;

            if (loadInfo)
            {
                map = new Map(mapHightLoad, mapLengthLoad, mapSpawnWallChanceLoad);
                map.GenerateMap();
                islandGenerator = new IslandGenerator(map.GetMapHight(), map.GetMapLength());
                islandGenerator.CreateIslands(level, map);
                Hud.InfoText = "Map Loaded, You Are at LEVEL: " + level;
                loadInfo     = false;
            }
            else
            {
                map = new Map(map.GetMapHight(), map.GetMapLength(), map.GetReducedWallSpawnChance());
                map.GenerateMap();
                islandGenerator = new IslandGenerator(map.GetMapHight(), map.GetMapLength());
                islandGenerator.CreateIslands(level, map);
                Hud.InfoText = "Advanced To LEVEL: " + level;
            }
        }