public void Use(string thing)
 {
     if (String.IsNullOrWhiteSpace(thing))
     {
         Console.WriteLine("Please select a object to use.");
     }
     else
     {
         Item item = Inventory.Find(x => x.Name.ToLower() == thing);
         if (item == null)
         {
             Console.WriteLine("There is no item with the name '" + thing + "' in your inventory.");
         }
         else
         {
             if (item is Weapon)
             {
                 Weapon newWeapon = (Weapon)item;
                 EquippedWeapon = newWeapon;
                 Damage         = BaseDamage + newWeapon.Damage;
                 Console.WriteLine("You equipped " + newWeapon.Name + " as your Weapon. Your damage is now " + Damage + ".");
             }
             else if (item is Healer)
             {
                 Healer healer = (Healer)item;
                 Health += healer.Cure;
                 if (Health >= MaxHealth)
                 {
                     Health = MaxHealth;
                 }
                 Console.WriteLine("You consumed " + healer.Name + ". You now have " + Health + " healthpoints.");
             }
             else
             {
                 Console.WriteLine("You can't use this.");
             }
         }
     }
 }
 public void LookAt(string thing)
 {
     if (String.IsNullOrWhiteSpace(thing))
     {
         Console.WriteLine("Please select a Object to look at.");
     }
     else
     {
         GameObject subject = CurrentRoom.Items.Find(x => x.Name.ToLower() == thing);
         if (subject == null)
         {
             subject = CurrentRoom.NPCs.Find(x => x.Name.ToLower() == thing);
         }
         if (subject == null)
         {
             subject = Inventory.Find(x => x.Name.ToLower() == thing);
         }
         if (subject == null)
         {
             Console.WriteLine("There is nothing with the name '" + thing + "' in the room.");
         }
         else
         {
             Console.WriteLine(subject.Description);
             if (subject is Weapon)
             {
                 Weapon weapon = (Weapon)subject;
                 Console.WriteLine(weapon.Name + " can be used as a weapon and causes " + weapon.Damage + " damage.");
             }
             else if (subject is Healer)
             {
                 Healer potion = (Healer)subject;
                 Console.WriteLine(potion.Name + " can be consumed and is capable of curing " + potion.Cure + " healthpoints.");
             }
         }
     }
 }