public Scene2(BasicFile the_file) : base(the_file)
 {
     BasicSprite.SetBoundaries(new Viewport(new Rectangle(0, 0, width, height)));
     the_enemies.Add(new Enemy(false, 1.5));
     the_enemies.Add(new Enemy(false, 1.5));
     the_enemies.Add(new Enemy(false, 1.5));
     the_enemies.Add(new Enemy(false, 1.5));
     the_enemies.Add(new Enemy(false, 1.5));
     the_enemies.Add(new Enemy(true, 2));
     the_enemies.Add(new Enemy(true, 2));
     the_enemies.Add(new Enemy(false, 1.5));
     the_enemies.Add(new Enemy(false, 1.5));
     the_enemies.Add(new Enemy(false, 1.5));
     the_enemies.Add(new Enemy(false, 1.5));
     the_enemies.Add(new Enemy(true, 2.5));
     the_enemies.Add(new Enemy(true, 2.5));
     the_enemies.Add(new Enemy(true, 2.5));
     the_enemies.Add(new Enemy(false, 1.5));
     the_enemies.Add(new Enemy(false, 1.5));
     the_enemies.Add(new Enemy(false, 1.5));
     the_enemies.Add(new Enemy(false, 1.5));
     the_boxes.Add(new Box(new Rectangle(1702, 390, 90, 90), Color.SaddleBrown));
     the_boxes.Add(new Box(new Rectangle(1702, 500, 90, 90), Color.SaddleBrown));
     the_boxes.Add(new Box(new Rectangle(292, 808, 90, 90), Color.SaddleBrown));
     the_boxes.Add(new Box(new Rectangle(292, 908, 90, 90), Color.SaddleBrown));
 }
 public Scene(BasicFile the_file)
 {
     this.the_file  = the_file;
     levelIndicator = new Label(new Vector2(viewport.Width - 100, 0));
     AnimatedCharacter.SetBoxes(the_boxes);
     AnimatedCharacter.SetEnemies(the_enemies);
     the_hero = new Hero(Keys.Left, Keys.Right, Keys.Up, Keys.Down);
     the_cam  = new Camera(new Rectangle(0, 0, viewport.Width, viewport.Height));
     the_hud  = new HUD(Vector2.Zero, 0);
     the_map  = new BasicMap(viewport, Color.White);
     AnimatedCharacter.SetMap(the_map);
     the_key.Add(new Llaves(new Rectangle(10, 10, 60, 60), Color.White));///left box
     completed = false;
     lost      = false;
 }
Beispiel #3
0
        public Scene3(BasicFile the_file) : base(the_file)
        {
            int widthSectionSize = width / 9;

            the_buttons.Add(new Button(new Rectangle(widthSectionSize - buttonWidth / 2, 0, buttonWidth, buttonHeight)));
            the_buttons.Add(new Button(new Rectangle(widthSectionSize - buttonWidth / 2, height / 2 - buttonHeight / 2, buttonWidth, buttonHeight)));
            the_buttons.Add(new Button(new Rectangle(widthSectionSize - buttonWidth / 2, height - buttonHeight, buttonWidth, buttonHeight)));
            the_buttons.Add(new Button(new Rectangle(widthSectionSize * 3 - buttonWidth / 2, 0, buttonWidth, buttonHeight)));
            the_buttons.Add(new Button(new Rectangle(widthSectionSize * 3 - buttonWidth / 2, height / 2 - buttonHeight / 2, buttonWidth, buttonHeight)));
            the_buttons.Add(new Button(new Rectangle(widthSectionSize * 3 - buttonWidth / 2, height - buttonHeight, buttonWidth, buttonHeight)));
            the_buttons.Add(new Button(new Rectangle(widthSectionSize * 5 - buttonWidth / 2, 0, buttonWidth, buttonHeight)));
            the_buttons.Add(new Button(new Rectangle(widthSectionSize * 5 - buttonWidth / 2, height / 2 - buttonHeight / 2, buttonWidth, buttonHeight)));
            the_buttons.Add(new Button(new Rectangle(widthSectionSize * 5 - buttonWidth / 2, height - buttonHeight, buttonWidth, buttonHeight)));
            the_buttons.Add(new Button(new Rectangle(widthSectionSize * 7 - buttonWidth / 2, 0, buttonWidth, buttonHeight)));
            the_buttons.Add(new Button(new Rectangle(widthSectionSize * 7 - buttonWidth / 2, height / 2 - buttonHeight / 2, buttonWidth, buttonHeight)));
            the_buttons.Add(new Button(new Rectangle(widthSectionSize * 7 - buttonWidth / 2, height - buttonHeight, buttonWidth, buttonHeight)));
            BasicSprite.SetBoundaries(new Viewport(new Rectangle(0, 0, 2100, 1620)));
        }
 public Scene1(BasicFile the_file) : base(the_file)
 {
     the_enemies.Add(new Enemy(true, 2.5));
     the_enemies.Add(new Enemy(false, 2.5));
     the_enemies.Add(new Enemy(true, 2.5));
     the_enemies.Add(new Enemy(false, 2.5));
     the_enemies.Add(new Enemy(true, 2.5));
     the_enemies.Add(new Enemy(false, 2.5));
     the_enemies.Add(new Enemy(true, 2.5));
     the_enemies.Add(new Enemy(false, 2.5));
     the_enemies.Add(new Enemy(true, 2.5));
     the_enemies.Add(new Enemy(false, 2.5));
     the_boxes.Add(new Box(new Rectangle(100, 300, boxSide, boxSide), Color.White));  ///left box
     the_boxes.Add(new Box(new Rectangle(1900, 300, boxSide, boxSide), Color.White)); ///right box
     the_boxes.Add(new Box(new Rectangle(900, 100, boxSide, boxSide), Color.White));  ///up box
     the_boxes.Add(new Box(new Rectangle(900, 1500, boxSide, boxSide), Color.White)); ///down box
     BasicSprite.SetBoundaries(new Viewport(new Rectangle(0, 0, 2100, 1620)));
 }
 public BasicMenu(BasicFile the_file)
 {
     this.the_file = the_file;
     background = new BasicSprite(new Rectangle(Scene.GetViewport().X,Scene.GetViewport().Y,Scene.GetViewport().Width,Scene.GetViewport().Height), Color.White);
 }
 public GameOver(BasicFile the_file) : base(the_file)
 {
 }
 public Menu(BasicFile the_file) : base(the_file)
 {
 }