//---------------------------------------------------------------------------- public override void AcitvePreLoad() { Messenger.Broadcast(DgMsgID.DgMsg_ActiveLoadUI); int nCount = 0; if (m_bInit == false) { nCount = m_listStageResCommon.Count; for (int i = 0; i < nCount; i++) { if (!m_maAsset.LoadAssetRes <string, Object>(m_listStageResCommon[i], OnLoadCallBack)) { CheckFinish(); } } } nCount = m_listStageRes.Count; for (int i = 0; i < nCount; i++) { if (!m_maAsset.LoadAssetRes <string, Object>(m_listStageRes[i], OnLoadCallBack)) { CheckFinish(); } } nCount = m_listStageResCommon.Count + m_listStageRes.Count; if (nCount <= 0) { CheckFinish(); } m_bInit = false; }
//---------------------------------------------------------------------------- private void OnPreLoadBGM() { AssetsManager m_maniAsset = WorldManager.Instance().GetLayer <AssetLayer>().GetManager(); m_maniAsset.LoadAssetRes <string, Object>("RAB_bgm_opening", OnLoadCallBack); }