Beispiel #1
0
        private void CalculateCounterDef()
        {
            int MONSTER_DAM_COUNTER = Convert.ToInt32(monster.Damage * 10 / 100);
            int PERCENT             = Math.Abs(Convert.ToInt32(player.CurrentHP * 20 / 100));
            int damage = PERCENT + MONSTER_DAM_COUNTER;

            monster.CurrentHP -= damage;
            UpdateHPBar(false, damage);
            txtProgress.AppendText("You countered " + damage + " damage!\r\n");
            if (monster.CurrentHP <= 0)
            {
                txtProgress.AppendText(monster.Name + " dead...\r\n");
                GainExperience();
                if (nemesisActivated)
                {
                    monster          = MonsterGenerator.GenerateNemesis(player);
                    nemesisActivated = false;
                }
                else
                if (bossActivated)
                {
                    monster       = MonsterGenerator.GenerateBoss(player);
                    bossActivated = false;
                }
                else
                {
                    monster = MonsterGenerator.GenerateMonster(player);
                }
                UpdateNewMonster();
            }
        }
Beispiel #2
0
 private void btnStrAtk_Click(object sender, EventArgs e)
 {
     if (player.CurrentHP > 0 && monster.CurrentHP > 0)
     {
         string brawlBonusText = "";
         string text           = "";
         int    damage         = 0;
         if (player.GetType().Equals(typeof(Mage)))
         {
             damage = MageBurstOption(ref text);
             damage = NukeDamage(damage);
         }
         else
         {
             damage = CalculateStrongDamage(ref text);
         }
         if (player.GetType().Equals(typeof(MainChar.Fighter)))
         {
             damage = FighterBrawlIncreaseDamage(damage, ref brawlBonusText);
         }
         monster.CurrentHP -= damage;
         UpdateHPBar(false, damage);
         txtProgress.AppendText(text + "You did " + damage + brawlBonusText + " damage!\r\n");
         if (monster.CurrentHP <= 0)
         {
             txtProgress.AppendText(monster.Name + " dead...\r\n");
             GainExperience();
             if (player.GetType().Equals(typeof(MainChar.Fighter)))
             {
                 FighterAftermath();
             }
             if (nemesisActivated)
             {
                 monster          = MonsterGenerator.GenerateNemesis(player);
                 nemesisActivated = false;
             }
             else
             if (bossActivated)
             {
                 monster       = MonsterGenerator.GenerateBoss(player);
                 bossActivated = false;
             }
             else
             {
                 monster = MonsterGenerator.GenerateMonster(player);
             }
             UpdateNewMonster();
         }
         else
         {
             int MONSTER_DAM_DICE = rand.Next(monster.Level);
             damage = monster.Damage + MONSTER_DAM_DICE;
             if (player.GetType().Equals(typeof(Knight)))
             {
                 damage = KnightReduceDamage(damage);
             }
             player.CurrentHP -= damage;
             UpdateHPBar(true, damage);
             txtProgress.AppendText(monster.Name + " did " + damage + " damage...\r\n");
             if (player.CurrentHP <= 0)
             {
                 MessageBox.Show("You dissipated! What a shame!");
                 this.Dispose();
                 this.Close();
             }
         }
     }
 }