Beispiel #1
0
        public FightOutcome SimulateFight(Main.Fight fight)
        {
            Random  rand = new Random(Guid.NewGuid().GetHashCode());
            Fighter winner;

            int f1 = int.Parse(String.Join("", fight.Fighter0().Name.Where(char.IsDigit)));
            int f2 = int.Parse(String.Join("", fight.Fighter1().Name.Where(char.IsDigit)));

            if (f1 > f2)
            {
                // fighter 1 won
                updateElo(fight.Fighter0(), fight.Fighter1());
                winner = fight.Fighter0();

                fight.Fighter0().Record.Wins++;
                fight.Fighter1().Record.Losses++;
            }
            else
            {
                updateElo(fight.Fighter1(), fight.Fighter0());
                winner = fight.Fighter1();
                fight.Fighter1().Record.Wins++;
                fight.Fighter0().Record.Losses++;
            }
            FightOutcome fo = new FightOutcome(0, FightSim.MethodOfResult.NC, winner, null, fight.Fighers);

            fo.Viewership = getNetworkViewers(fight.Fighter0().Record.Rank, fight.Fighter1().Record.Rank);
            fight.Outcome = fo;
            return(fo);
        }
Beispiel #2
0
        private FightOutcome DetermineFightResult()
        {
            Fighter        winner = null;
            FightOutcome   outcome;
            MethodOfResult method = MethodOfResult.UD;

            if (TimeOfStoppage != -1)
            {
                winner  = F1.Health <= 0 ? Boxer2() : Boxer1();
                outcome = new FightOutcome(TimeOfStoppage, MethodOfResult.KO, winner, Scorecards, Fight);
            }
            else
            {
                int[] cardsWon = { 0, 0 };

                for (int card = 0; card < Scorecards.GetLength(0); ++card)
                {
                    if (Scorecards[card, 0] > Scorecards[card, 1])
                    {
                        ++cardsWon[0];
                    }
                    else if (Scorecards[card, 0] < Scorecards[card, 1])
                    {
                        ++cardsWon[1];
                    }
                }

                if (cardsWon[0] > cardsWon[1])
                {
                    winner = Boxer1();
                }
                else if (cardsWon[0] < cardsWon[1])
                {
                    winner = Boxer2();
                }

                if (Math.Abs(cardsWon[0] - cardsWon[1]) < 3)
                {
                    method = MethodOfResult.MD;
                }

                outcome = new FightOutcome(-1, method, winner, Scorecards, Fight);
            }

            return(outcome);
        }
Beispiel #3
0
 public void UpdateRecord(FightSim.FightOutcome outcome)
 {
     if (outcome.IsDraw())
     {
         ++Record.Draws;
     }
     else if (outcome.Winner == this)
     {
         ++Record.Wins;
         if (outcome.IsKO())
         {
             ++Record.KOs;
         }
     }
     else
     {
         ++Record.Losses;
     }
 }
Beispiel #4
0
        public void EndOfRound()
        {
            int round = CurrentRound();

            for (int j = 0; j < Fight.Judges.Length; ++j) //Score Round
            {
                int[] roundScore = Fight.Judges[j].ScoreRound(Punches[round], FightStats[round]);
                Scorecards[j, 0] += roundScore[0];
                Scorecards[j, 1] += roundScore[1];
            }
            ;

            if (Concluded) //If not concluded, set up the next round
            {
                Outcome = DetermineFightResult();
            }
            else
            {
                F1.RecoverFor(60);
                F2.RecoverFor(60);
                InitNextRound();
            }
        }