Beispiel #1
0
        public void OnMyDrag(GameObject go, Vector2 delta)
        {
            if (!_isStartMoving)
            {
                return;
            }

            _moveVec += delta;
            float moveX = _moveVec.x * _moveVec.x;
            float moveY = _moveVec.y * _moveVec.y;

            if ((moveX + moveY) > _checkMoveLength)
            {
                //有效移动

                //算方向
                Side side;
                if (moveX > moveY)
                {
                    //左右
                    side = _moveVec.x > 0 ? Side.Right : Side.Left;
                }
                else
                {
                    //上下
                    side = _moveVec.y > 0 ? Side.Top : Side.Bottom;
                }

                if (_lastSide == side)
                {
                    return;
                }
                _lastSide = side;

                Slot s = go.GetComponent <Slot>();

                hasMoved = true;

                if (s.Card != null && _isLineSlot)
                {
                    if (FightMgr.Instance.CanIWait() && !FightMgr.Instance.IsDoSkillToSlot)
                    {
                        //特殊效果拖拽
                        if (!FightMgr.Instance.isPlaying || !FightMgr.Instance.IsFighting ||
                            !AnimationMgr.Instance.CanTouch() || s.Card.destroying)
                        {
                            s.Card.SetBorder(false);
                            return;
                        }
                        else
                        {
                            if (_listLineSlot == null)
                            {
                                _listLineSlot = new List <Slot>();
                            }
                            else
                            {
                                _listLineSlot.Clear();
                            }

                            LineMgr.Instance.RemoveLine();
                            LineMgr.Instance.RemvoeFlyOperation();

                            ClearCombinePowupEffect();

                            //特效合并检查
                            _isCombinePowup = false;
                            Slot slotTo = s[side];

                            _cardFrom = LineMgr.Instance.IsCheckTypeOk(s);
                            _cardTo   = LineMgr.Instance.IsCheckTypeOk(slotTo);

                            if (_cardFrom != null && _cardTo != null)
                            {
                                _isCombinePowup = true;
                            }

                            if (_isCombinePowup)
                            {
                                //特效合并
                                ChangeCombinePowerupPos();

                                slotTo.Card.SetBorder(true);
                                s.Card.SetBorder(false);

                                LineMgr.Instance.TotalPowupCount = 0;
                                LineMgr.Instance.CreateCombineLine(0, _cardFrom, _cardTo, side, ref _listLineSlot);
                            }
                            else
                            {
                                //单个特效
                                if (_cardFrom != null)
                                {
                                    LineMgr.Instance.TotalPowupCount = 0;
                                    LineMgr.Instance.CreateLine(0, s.Point, _cardFrom.CardType, side, ref _listLineSlot);
                                }
                            }
                        }
                    }
                    else
                    {
                        hasMoved  = false;
                        _lastSide = Side.Null;
                    }
                }
                else
                {
                    //结束此次检测
                    EndMoveCheck();

                    //交换
                    //				DebugUtil.Info("move side:" + side);
                    if (!FightMgr.Instance.IsDoSkillToSlot && swap != null && !swap(s, side))
                    {
                        if (s != null && s.Card != null)
                        {
                            s.Card.SetBorder(false);
                        }
                    }
                }
            }
            else
            {
                if (hasMoved && _isLineSlot)
                {
                    LineMgr.Instance.RemoveLine();
                    LineMgr.Instance.RemvoeFlyOperation();
                    hasMoved  = false;
                    _lastSide = Side.Null;

                    ChangeCombinePowerupPos();
                    ClearCombinePowupEffect();
                    if (_cardFrom != null)
                    {
                        _cardFrom.SetBorder(true);
                    }
                }
            }
        }
Beispiel #2
0
        private void OnMyPress(GameObject go, bool state)
        {
//			DebugUtil.Debug("OnMyPress:" + state + " go:" + go.name);

            EventDispatcher.TriggerEvent(UIMyFace.OnHideFaceEvent);
            if (_isStartMoving || FightMgr.Instance.IsIceBlcok || FightMgr.Instance.IsDoSkillToSlot)
            {
                return;
            }

//			if(state)
//			{
//				if(_listLineSlot == null)
//					_listLineSlot = new List<Slot>();
//				else
//					_listLineSlot.Clear();
//
//				Slot slot = go.GetComponent<Slot>();
//				Card card = LineMgr.Instance.IsCheckTypeOk(slot);
//				if(card != null)
//					LineMgr.Instance.CreateLine(slot.Point,card.CardType,Utils.straightSides[Random.Range(0,Utils.straightSides.Length)],ref _listLineSlot);
//			}
//			else
//			{
//				FightMgr.Instance.RemoveLineSlot(_listLineSlot);
//				LineMgr.Instance.RemoveLine();
//			}

            if (FightMgr.Instance.limitationRoutineIsOver)
            {
                return;
            }

            if (_isPress == state)
            {
                return;
            }
            else
            {
                _isPress = state;
            }

            Slot sSel = go.GetComponent <Slot>();

            if (sSel.IsBoss)
            {
                //选中boss位置
                _isBossPosSel = true;
//				if(!state)
//				{
//					//显示技能选择面板
//					FightMgr.Instance.ShowSkillPanel(true);
//				}
            }
            else
            {
                _isBossPosSel = false;
                if (state)
                {
                    _isLineSlot = false;
                    //按下
                    _selectedGoSlot = go;
                    _cardFrom       = sSel.GetChip();
                    if (_cardFrom != null)
                    {
                        _cardFrom.SetBorder(true);
                        _isLineSlot = _cardFrom.IsLineCard;
                    }

                    hasMoved = false;
                }
                else if (!hasMoved)
                {
                    //抬起
                    //没有移动过,释放
                    if (_cardFrom != null)
                    {
                        _cardFrom.SetBorder(false);
                    }

                    ClearCombinePowupEffect();
                    _lastSide = Side.Null;
                }
                else
                {
                    if (_isLineSlot)
                    {
                        if (_isCombinePowup)
                        {
                            ClearCombinePowupEffect();

//							if(FightMgr.Instance.movesCount > 0)
//							{
                            FightMgr.Instance.swapEvent++;
//								FightMgr.Instance.movesCount -= 1;
                            FightMgr.Instance.EventCounter();
                            //算普通攻击
                            FightMgr.Instance._continueMatchCount += LineMgr.Instance.TotalPowupCount;
                            FightMgr.Instance.RemoveLineSlot(_listLineSlot);
                            if (AfterMoveHandler != null)
                            {
                                AfterMoveHandler(go.GetComponent <Slot>());
                            }
//							}
//							else
//							{
//								ChangeCombinePowerupPos();
//								FightMgr.Instance.ShowMsg(FightDefine.E_NoteMsgType.NoMoves);
//							}
                        }
                        else
                        {
                            if (_cardFrom != null)
                            {
                                _cardFrom.SetBorder(false);
                            }

//							if(FightMgr.Instance.movesCount > 0)
//							{
                            FightMgr.Instance.swapEvent++;
//								FightMgr.Instance.movesCount -= 1;
                            FightMgr.Instance.EventCounter();
                            //算普通攻击
                            FightMgr.Instance._continueMatchCount += LineMgr.Instance.TotalPowupCount;
                            FightMgr.Instance.RemoveLineSlot(_listLineSlot);
                            if (AfterMoveHandler != null)
                            {
                                AfterMoveHandler(go.GetComponent <Slot>());
                            }
//							}
//							else
//							{
//								FightMgr.Instance.ShowMsg(FightDefine.E_NoteMsgType.NoMoves);
//							}
                        }

                        LineMgr.Instance.RemoveLine();
                    }

                    _lastSide = Side.Null;
                }
            }
        }