Beispiel #1
0
 //CallBack->房主切换时触发
 private void Room_MasterChange(GameRoom sender, MasterChangeEventArgs e)
 {
     sender.BroadCast("", RoomOrderType.房主切换, e.NewMaster.PlayerID);
 }
Beispiel #2
0
        protected override async Task OnMessage(MessageEventArgs e)
        {
            using (StreamReader sr = new StreamReader(e.Data))
            {
                string      json = sr.ReadToEnd();
                NetInfoBase bas  = JsonConvert.DeserializeObject <NetInfoBase>(json);
                string      data = bas.JsonData;
                if (this.OnGameData != null)
                {
                    this.OnGameData(this, bas);
                }
                switch ((RoomOrderType)bas.OrderType)
                {
                case RoomOrderType.连接到房间:
                {
                    var    obj    = JsonConvert.DeserializeAnonymousType(data, new { roomid = "", pid = "" });
                    string pid    = obj.pid;
                    string roomid = obj.roomid;
                    //找到对应房间
                    GameRoom room = Management.GetRoom(roomid);
                    if (room == null)
                    {
                        return;
                    }
                    //判断是否添加玩家到房间
                    Player p = Management.GetOnlinePlayer(pid);
                    if (!room.HasPlayer(pid))
                    {
                        room.AddPlayer(p);
                        p.RoomWhich = room;
                    }
                    //绑定玩家到会话
                    this.BindPlayer = p;
                    RoomBinding(p.RoomWhich);
                    p.SetRoomWebSok(this);
                    //创建房间实体类
                    NetRoom nr = new NetRoom(room);
                    //广播房间信息
                    room.BroadCast(JsonConvert.SerializeObject(nr), RoomOrderType.回送房间信息);
                    Log.Print("玩家" + this.BindPlayer.Name + "成功连接到房间");
                    break;
                }

                case RoomOrderType.玩家准备:
                {
                    this.BindRoom.SetReady(this.BindPlayer);
                    this.BindPlayer.LastSendRoomData("", RoomOrderType.玩家准备, this.BindPlayer.PlayerID);
                    this.BindPlayer.NextSendRoomData("", RoomOrderType.玩家准备, this.BindPlayer.PlayerID);
                    break;
                }

                case RoomOrderType.踢出玩家:
                {
                    var pid = bas.Tag;
                    this.BindRoom.BroadCast("", RoomOrderType.踢出玩家, pid);
                    //将玩家从房间删除
                    this.BindRoom.RemovePlayer(pid);
                    break;
                }
                }
            }
        }
Beispiel #3
0
 //CallBack->玩家退出房间触发
 private void Room_PlayerDisconnect(GameRoom sender, Player ply)
 {
     sender.BroadCast("", RoomOrderType.玩家退出, ply.PlayerID);
 }