Beispiel #1
0
        public void RaycastInGrid()
        {
            if (m_Grid == null || m_Camera == null)
            {
                return;
            }

            if (EventSystem.current != null && EventSystem.current.IsPointerOverGameObject())
            {
                return;
            }

            Vector3 mousePosition = Input.mousePosition;
            Ray     ray           = m_Camera.ScreenPointToRay(mousePosition);

            if (Physics.Raycast(ray, out RaycastHit hit))
            {
                if (hit.transform != transform)
                {
                    m_Grid.UnselectNode();
                    return;
                }

                m_Grid.SelectCoordinate(m_Grid.GetNodeCoordinateAtPoint(hit.point));
            }
            else
            {
                m_Grid.UnselectNode();
            }
        }
Beispiel #2
0
        public void RaycastInGrid()
        {
            if (m_Grid == null || m_Camera == null)
            {
                return;
            }

            Vector3 mousePosition = Input.mousePosition;

            Ray ray = m_Camera.ScreenPointToRay(mousePosition);

            if (Physics.Raycast(ray, out RaycastHit hit))
            {
                if (hit.transform != transform)
                {
                    m_Grid.UnselectNode();
                    return;
                }

                Vector3 hitPosition = hit.point;
                Vector3 difference  = hitPosition - m_Offset;

                int x = (int)(difference.x / m_NodeSize);
                int y = (int)(difference.z / m_NodeSize);

                m_Grid.SelectCoordinate(new Vector2Int(x, y));
            }
            else
            {
                m_Grid.UnselectNode();
            }
        }
Beispiel #3
0
        public void RaycastInGrid()
        {
            if (m_Grid == null || m_Camera == null)
            {
                return;
            }

            Vector3 mousePosition = Input.mousePosition;

            Ray ray = m_Camera.ScreenPointToRay(mousePosition);

            if (Physics.Raycast(ray, out RaycastHit hit))
            {
                if (hit.transform != transform)
                {
                    m_Grid.UnselectNode();
                    return;
                }

                m_Grid.SelectCoordinate(GetGridCoordinate(hit.point));

                /*if (Input.GetMouseButtonDown(0))
                 * {
                 *  Node node = m_Grid.GetNode(x, y);
                 *  if (m_Grid.ChangeNodeOccupationStatus(new Vector2Int(x, y), !node.IsOccupied))
                 *  {
                 *      m_Grid.UpdatePathfinding();
                 *  }
                 * }*/
            }
        }
Beispiel #4
0
        public void RaycastInGrid()
        {
            if (m_Grid == null || m_Camera == null)
            {
                return;
            }

            if (EventSystem.current != null && EventSystem.current.IsPointerOverGameObject())
            {
                return;
            }

            Vector3 mousePosition = Input.mousePosition;

            Ray ray = m_Camera.ScreenPointToRay(mousePosition);

            if (Physics.Raycast(ray, out RaycastHit hit))

            {
                if (hit.transform != transform)
                {
                    m_Grid.UnselectNode();
                    return;
                }

                Vector3 hitPosition = hit.point;
                Vector3 difference  = hitPosition - m_Offset;

                int x = (int)(difference.x / m_NodeSize);
                int y = (int)(difference.z / m_NodeSize);

                /*
                 * if (Input.GetMouseButtonDown(0))
                 * {
                 *  m_Grid.TryOccupyNode(new Vector2Int(x, y));
                 * }
                 */

                m_Grid.SelectCoordinate(new Vector2Int(x, y));
            }
            else
            {
                m_Grid.UnselectNode();
            }
        }
Beispiel #5
0
        // Identical to the one we wrote on the lesson
        public void RaycastInGrid()
        {
            if (m_Grid == null || m_Camera == null)
            {
                return;
            }

            Vector3 mousePosition = Input.mousePosition;

            Ray ray = m_Camera.ScreenPointToRay(mousePosition);

            if (Physics.Raycast(ray, out RaycastHit hit))
            {
                if (hit.transform != transform)
                {
                    m_Grid.UnselectNode();
                    return;
                }

                Vector3 hitPosition = hit.point;
                Vector3 difference  = hitPosition - m_Offset;

                int x = (int)(difference.x / m_NodeSize);
                int y = (int)(difference.z / m_NodeSize);

                //Debug.Log(x + " " + y);
                m_Grid.SelectCoordinate(new Vector2Int(x, y));

                /*if (Input.GetMouseButtonDown(0))
                 * {
                 *  Node node = m_Grid.GetNode(x, y);
                 *  m_Grid.TryOccupyNode(new Vector2Int(x, y), !node.IsOccupied);
                 * }*/
            }
            else
            {
                m_Grid.UnselectNode();
            }
        }