Beispiel #1
0
        private void CutOrIn(ListOperations In, Rectangle newRectangle, bool simplify)
        {
            int minX = newRectangle.getCoord()[0];
            int maxX = newRectangle.getCoord()[1];
            int minY = newRectangle.getCoord()[2];
            int maxY = newRectangle.getCoord()[3];

            int       ctrX        = 0;
            Rectangle start       = new Rectangle(minX, minX, minY, minY);
            bool      isIntersect = ListOperations.boolListIntersect(In, start);

            for (int y = minY; y <= maxY; y++)
            {
                ctrX = 0;
                for (int x = minX; x <= maxX; x++)
                {
                    Rectangle r = new Rectangle(x, x, y, y);
                    if (x == minX)
                    {
                        isIntersect = ListOperations.boolListIntersect(In, r);
                    }
                    if (ListOperations.boolListIntersect(In, r))
                    {
                        //We were in open space
                        if (!isIntersect)
                        {
                            Rectangle toAdd = new Rectangle(x - ctrX, x - 1, y, y);
                            In.validAdd(toAdd, simplify);
                            ctrX = -1;
                        }
                        //Else: We used to intersect and we are intersecting now too
                        isIntersect = true;
                    }
                    else
                    {
                        //We are not intersecting and x == maxX. And we didn't intersect.
                        if ((x == maxX) && (!isIntersect))
                        {
                            Rectangle endAdd = new Rectangle(x - ctrX, x, y, y);
                            In.validAdd(endAdd, simplify);
                            ctrX = -1;
                        }
                        //We are not intersecting and x == maxX. But we used to intersect
                        if ((x == maxX) && (isIntersect))
                        {
                            Rectangle endAddSquare = new Rectangle(x, x, y, y);
                            In.validAdd(endAddSquare, simplify);
                            ctrX = -1;
                        }
                        if (isIntersect)
                        {
                            ctrX = 0;
                        }
                        isIntersect = false;
                    }
                    ctrX++;
                }
            }
        }
Beispiel #2
0
        public static ListOperations AddIntoRectangle(Rectangle old, Rectangle add, bool XOR)
        {
            ListOperations aList = new ListOperations();

            int oldMinX = old.getCoord()[0];
            int oldMaxX = old.getCoord()[1];
            int oldMinY = old.getCoord()[2];
            int oldMaxY = old.getCoord()[3];

            int addMinX = add.getCoord()[0];
            int addMaxX = add.getCoord()[1];
            int addMinY = add.getCoord()[2];
            int addMaxY = add.getCoord()[3];

            if (subset(old,add))
            {
                if (XOR)
                {
                    Rectangle upper = new Rectangle(oldMinX, oldMaxX, oldMaxY + 1, addMaxY);
                    Rectangle lower = new Rectangle(oldMinX, oldMaxX, addMinY, oldMinY - 1);
                    Rectangle left = new Rectangle(addMinX, oldMinX - 1, addMinY, addMaxY);
                    Rectangle right = new Rectangle(oldMaxX + 1, addMaxX, addMinY, addMaxY);
                    aList.validAdd(upper, true);
                    aList.validAdd(lower, true);
                    aList.validAdd(left, true);
                    aList.validAdd(right, true);
                    return aList;
                }
                aList.Add(add);
                return aList;
            }
            if(subset(add, old))
            {
                if (XOR)
                {
                    Rectangle upper = new Rectangle(oldMinX, oldMaxX, oldMaxY + 1, addMaxY);
                    Rectangle lower = new Rectangle(oldMinX, oldMaxX, addMinY, oldMinY - 1);
                    Rectangle left = new Rectangle(addMinX, oldMinX - 1, addMinY, addMaxY);
                    Rectangle right = new Rectangle(oldMaxX + 1, addMaxX, addMinY, addMaxY);
                    aList.validAdd(upper, true);
                    aList.validAdd(lower, true);
                    aList.validAdd(left, true);
                    aList.validAdd(right, true);
                    return aList;
                }
                return aList;
            }
            if((Rectangle.intersection(old,add).getInvalid()))
            {
                aList.Add(add);
                return aList;
            }

            //new Rectangle between old bounds
            if ((oldMinX <= addMinX) &&  (addMaxX <= oldMaxX))
            {
                Rectangle lower = new Rectangle(addMinX, addMaxX, addMinY, oldMinY-1);
                Rectangle upper = new Rectangle(addMinX, addMaxX, oldMaxY+1, addMaxY);
                aList.validAdd(lower, true);
                aList.validAdd(upper, true);
                return aList;
            }

            //new Rectangle exceeds old bounds
            if ((addMinX <= oldMinX) && (oldMaxX <= addMaxX))
            {
                Rectangle upper = new Rectangle(oldMinX, oldMaxX, oldMaxY+1, addMaxY);
                Rectangle lower = new Rectangle(oldMinX, oldMaxX, addMinY, oldMinY-1);
                Rectangle left = new Rectangle(addMinX, oldMinX-1, addMinY, addMaxY);
                Rectangle right = new Rectangle(oldMaxX+1, addMaxX, addMinY, addMaxY);
                aList.validAdd(upper, true);
                aList.validAdd(lower, true);
                aList.validAdd(left, true);
                aList.validAdd(right, true);
                return aList;
            }

            //new Rectangle left of old bounds
            if ((oldMinX <= addMaxX) && (addMaxX <= oldMaxX))
            {
                Rectangle upper = new Rectangle(oldMinX, addMaxX, oldMaxY+1, addMaxY);
                Rectangle lower = new Rectangle(oldMinX, addMaxX, addMinY, oldMinY-1);
                Rectangle left = new Rectangle(addMinX, oldMinX-1, addMinY, addMaxY);
                aList.validAdd(upper, true);
                aList.validAdd(lower, true);
                aList.validAdd(left, true);
                return aList;
            }

            //new Rectangle right of old bounds
            if ((addMinX <= oldMaxX) && (oldMaxX <= addMaxX))
            {
                Rectangle upper = new Rectangle(addMinX, oldMaxX, oldMaxY+1, addMaxY);
                Rectangle lower = new Rectangle(addMinX, oldMaxX, addMinY, oldMinY-1);
                Rectangle right = new Rectangle(oldMaxX+1, addMaxX, addMinY, addMaxY);
                aList.validAdd(upper, true);
                aList.validAdd(lower, true);
                aList.validAdd(right, true);
                return aList;
            }
            return aList;
        }