private void DrawBlastWave(Entity entity, ExplosionComponent explosion) { }
private void DrawFireball(Entity entity, ExplosionComponent explosion) { }
private void DoScreenShake(Entity entity, ExplosionComponent explosion) { }
private void DrawBlastWave(Entity entity, ExplosionComponent explosion) { }
private void DrawFireball(Entity entity, ExplosionComponent explosion) { }
private void DoScreenShake(Entity entity, ExplosionComponent explosion) { }