Beispiel #1
0
        public void Dispose()
        {
            this.gameRunning = false;
            GameLogger.getLogger().log("Closing Game Thread");
            try { this.gameThread.Interrupt(); } catch (Exception e) {}

            GameLogger.getLogger().log("Unloading BGMs");
            foreach (BackgroundMusic bgm in BackgroundMusic.getLoadedBackgroundMusics())
            {
                try { bgm.Dispose(); } catch (Exception e) {}
            }

            GameLogger.getLogger().log("Destroying all GUIs");
            foreach (GUI gui in GUI.getGUIs())
            {
                try { gui.Dispose(); } catch (Exception e) {}
            }

            GameLogger.getLogger().log("Diposing Scene");
            try { Scene.getActiveScene().Dispose(); } catch (Exception e) {}

            getDisplayManager().Dispose();
        }
Beispiel #2
0
 //Instance
 public GameLogger()
 {
     logger = this;
 }
        private void load()
        {
            //Load Resource List
            List <Model> modelsToVBO = new List <Model>();

            XmlReader reader = XmlReader.Create(Game.APPLICATION_DIRECTORY + this.thingsToLoad);

            while (reader.Read())
            {
                if (reader.Name == null || reader.Name == "" || reader.Name == "xml")
                {
                    continue;
                }
                ResourceType rt = ResourceType.getTypeByXMLValue(reader.Name);
                if (rt == null)
                {
                    continue;
                }

                String name = reader["name"];
                String file = reader["file"];

                //Load File Depending on Type
                Object data = null;
                if (rt.Equals(ResourceType.LANGUAGE))
                {
                    data = LanguageLoader.getLoader().loadLanguage(XmlReader.Create(RESOURCES_DIRECTORY + file));
                }
                else if (rt.Equals(ResourceType.MODEL))
                {
                    List <Model> m = ModelLoader.WAVEFRONT_LOADER.loadModels(FileUtilities.getResourceAsString(RESOURCES_DIRECTORY + file));
                    foreach (Model mod in m)
                    {
                        mod.addToVBOList();
                    }
                    modelsToVBO.AddRange(m);
                    data = m;
                }
                else if (rt.Equals(ResourceType.SCENE))
                {
                    //TODO: Finish
                }
                else if (rt.Equals(ResourceType.ANIMATION))
                {
                    String resource = FileUtilities.getResourceAsString(RESOURCES_DIRECTORY + file);
                    data = AnimationLoader.getLoader().loadAnimationRules(resource);
                }
                else if (rt.Equals(ResourceType.BACKGROUND_MUSIC))
                {
                }
                else if (rt.Equals(ResourceType.TEXTURE))
                {
                    data = new LoadableTexture(RESOURCES_DIRECTORY + file);
                    ((LoadableTexture)data).loadNow();
                }

                if (data == null)
                {
                    GameLogger.getLogger().log("Failed to load " + reader.Name + " (" + reader.Depth + ")");
                    continue;
                }

                if (Game.GAME_INSTANCE.getDebugMode())
                {
                    GameLogger.getLogger().log("Loaded " + rt.getName() + ": " + name + "(" + file + ")");
                }

                Resource res = new Resource(rt, name, file, data);
                this.loadedStuff.Add(res);
            }

            foreach (Model m in modelsToVBO)
            {
                while (!m.isOnVBO())
                {
                    continue;
                }
            }
            this.loaded();
        }