Beispiel #1
0
        public void TestAcceleration()
        {
            var    manager          = new frManager(typeof(AccelerationProvider));
            frType accelerationType = manager.Get(typeof(AccelerationType));

            var instance = new AccelerationType();

            instance.Field = 10;

            CallCounts.Accelerated = 0;
            accelerationType.GetDeclaredMethodsByName("Method")[0].Invoke(instance, null);
            Assert.AreEqual(1, CallCounts.Accelerated);

            CallCounts.Accelerated = 0;
            Assert.AreEqual(10, accelerationType.GetDeclaredFieldByName("Field").Read <object>(instance));
            Assert.AreEqual(1, CallCounts.Accelerated);

            CallCounts.Accelerated = 0;
            accelerationType.GetDeclaredFieldByName("Field").Write(ref instance, 20f);
            Assert.AreEqual(20f, instance.Field);
            Assert.AreEqual(1, CallCounts.Accelerated);
        }
Beispiel #2
0
        public void TestAccelerationPerformanceDifference()
        {
            if (!frConfig.HasJit)
            {
                return;
            }

            frConfig.HasJit = false;
            frType   reflectedMyBaseType = (new frManager()).Get(typeof(AccelerationType));
            frMethod reflectedMethod     = reflectedMyBaseType.GetDeclaredMethodsByName("Method")[0];
            frField  reflectedField      = reflectedMyBaseType.GetDeclaredFieldByName("Field");

            frConfig.HasJit = true;

            frType   jitMyBaseType = (new frManager()).Get(typeof(AccelerationType));
            frMethod jitMethod     = jitMyBaseType.GetDeclaredMethodsByName("Method")[0];
            frField  jitField      = jitMyBaseType.GetDeclaredFieldByName("Field");

            frType   aotMyBaseType = (new frManager(typeof(AccelerationProvider))).Get(typeof(AccelerationType));
            frMethod aotMethod     = aotMyBaseType.GetDeclaredMethodsByName("Method")[0];
            frField  aotField      = aotMyBaseType.GetDeclaredFieldByName("Field");

            const int ITERATION_COUNT = 50000;
            var       instance        = new AccelerationType();

            // SECTION: Method calls.
            {
                var reflectedTime = Stopwatch.StartNew();
                for (int i = 0; i < ITERATION_COUNT; ++i)
                {
                    reflectedMethod.Invoke(instance, null);
                }
                reflectedTime.Stop();

                var jitTime = Stopwatch.StartNew();
                for (int i = 0; i < ITERATION_COUNT; ++i)
                {
                    jitMethod.Invoke(instance, null);
                }
                jitTime.Stop();

                var aotTime = Stopwatch.StartNew();
                for (int i = 0; i < ITERATION_COUNT; ++i)
                {
                    aotMethod.Invoke(instance, null);
                }
                aotTime.Stop();

                Console.WriteLine(string.Format("Invoke method ticks: Reflected={0}, Jit={1}, Aot={2}", reflectedTime.ElapsedTicks, jitTime.ElapsedTicks, aotTime.ElapsedTicks));
                UnityEngine.Debug.Log(string.Format("Invoke method ticks: Reflected={0}, Jit={1}, Aot={2}", reflectedTime.ElapsedTicks, jitTime.ElapsedTicks, aotTime.ElapsedTicks));
            }

            // SECTION: Field reads
            {
                var reflectedTime = Stopwatch.StartNew();
                for (int i = 0; i < ITERATION_COUNT; ++i)
                {
                    reflectedField.Read <float>(instance);
                }
                reflectedTime.Stop();

                var jitTime = Stopwatch.StartNew();
                for (int i = 0; i < ITERATION_COUNT; ++i)
                {
                    jitField.Read <float>(instance);
                }
                jitTime.Stop();

                var aotTime = Stopwatch.StartNew();
                for (int i = 0; i < ITERATION_COUNT; ++i)
                {
                    aotField.Read <float>(instance);
                }
                aotTime.Stop();

                Console.WriteLine(string.Format("Read field ticks: Reflected={0}, Jit={1}, Aot={2}", reflectedTime.ElapsedTicks, jitTime.ElapsedTicks, aotTime.ElapsedTicks));
                UnityEngine.Debug.Log(string.Format("Read field ticks: Reflected={0}, Jit={1}, Aot={2}", reflectedTime.ElapsedTicks, jitTime.ElapsedTicks, aotTime.ElapsedTicks));

                // aot/jit should be at least 2x as fast as reflection
                // It is usually a 5-10x performance difference, but there can be a lot of natural variation.
                Assert.IsTrue(jitTime.ElapsedTicks * 2 < reflectedTime.ElapsedTicks);
                Assert.IsTrue(aotTime.ElapsedTicks * 2 < reflectedTime.ElapsedTicks);
            }
        }