Beispiel #1
0
        /// <summary>
        /// Performs a quick benchmark on some sample data.
        /// </summary>
        static void QuickBench()
        {
            var test = new V3D[] {
                new V3D(-21298.4, 0.2, 2627.51),
                new V3D(-11.3359, 0.0, 0.0),
                new V3D(11.2637, 0.0, -1.28198),
                new V3D(-21332.3, 0.2, 2629.43)
            };
            var      testCurve = new Bezier3(test[0], test[0] + test[1], test[2] + test[3], test[3]);
            double   l0 = 0, l1 = 0, l2 = 0;
            int      s0 = 0, s1 = 0, s2 = 0;
            TimeSpan t = new TimeSpan(0, 0, 3);

            s0 = Benchmark(() => { l0 = testCurve.InterpolatedLength; }, t, "line interpolation");
            s1 = Benchmark(() => { l1 = testCurve.Length; }, t, "adaptive quadratic interpolation");
            s2 = Benchmark(() => { l2 = testCurve.QLength; }, t, "midpoint quadratic interpolation");
            Console.WriteLine(String.Format(
                                  "\r\n\t\tLine int.:\t| Adaptive:\t| Midpoint:\r\n" +
                                  "  Result[m]:\t{0}\t| {1}\t| {2}\r\n" +
                                  "Speed[op/s]:\t{3}\t\t| {4}\t| {5}",
                                  Math.Round(l0, 9), Math.Round(l1, 9), Math.Round(l2, 9),
                                  s0, s1, s2
                                  ));
            Console.ReadKey(true);
        }
Beispiel #2
0
        /// <summary>
        /// Splits the curve at given position (t : 0..1).
        /// </summary>
        /// <param name="t">A number from 0 to 1.</param>
        /// <returns>Two curves.</returns>
        /// <remarks>
        /// (De Casteljau's algorithm, see: http://caffeineowl.com/graphics/2d/vectorial/bezierintro.html)
        /// </remarks>
        public Bezier3[] SplitAt(double t)
        {
            V3D a = V3D.Interpolate(A, B, t);
            V3D b = V3D.Interpolate(B, C, t);
            V3D c = V3D.Interpolate(C, D, t);
            V3D m = V3D.Interpolate(a, b, t);
            V3D n = V3D.Interpolate(b, c, t);
            V3D p = P(t);

            return(new[] { new Bezier3(A, a, m, p), new Bezier3(p, n, c, D) });
        }
Beispiel #3
0
 /// <summary>
 /// Creates a cubic Bézier curve.
 /// </summary>
 /// <param name="a"></param>
 /// <param name="b"></param>
 /// <param name="c"></param>
 /// <param name="d"></param>
 public Bezier3(V3D a, V3D b, V3D c, V3D d)
 {
     A = a; B = b; C = c; D = d;
 }
Beispiel #4
0
 /// <summary>
 /// Creates a quadratic Bézier curve.
 /// </summary>
 /// <param name="a">Start point.</param>
 /// <param name="b">Control point.</param>
 /// <param name="c">End point.</param>
 public Bezier2(V3D a, V3D b, V3D c)
 {
     A = a; B = b; C = c;
 }
Beispiel #5
0
 /// <summary>
 /// Returns the vector between a and b that divides vector (a - b) in t ratio. For zero it's a, for 1 it's b.
 /// </summary>
 /// <param name="a">Vector a.</param>
 /// <param name="b">Vector b.</param>
 /// <param name="t">A number between 0 and 1.</param>
 /// <returns>the vector between a and b that divides vector (a - b) in t ratio. For zero it's a, for 1 it's b.</returns>
 public static V3D Interpolate(V3D a, V3D b, double t) => new V3D(a.X * (1.0 - t) + b.X * t, a.Y * (1.0 - t) + b.Y * t, a.Z * (1.0 - t) + b.Z * t);
Beispiel #6
0
 /// <summary>
 /// Returns cross product.
 /// </summary>
 /// <param name="a">A vector.</param>
 /// <returns>Cross product.</returns>
 public V3D Cross(V3D a) => new V3D(Y * a.Z - Z * a.Y, Z * a.X - X * a.Z, X * a.Y - Y * a.X);
Beispiel #7
0
 /// <summary>
 /// Returns dot product.
 /// </summary>
 /// <param name="a">A vector.</param>
 /// <returns>Dot product.</returns>
 public double Dot(V3D a) => X * a.X + Y * a.Y + Z * a.Z;