public void AppendState(StateAction state) { m_currstateList.Add(state); }
public void Stop() { m_currState?.behavior?.Stop(); m_currState = null; isRunning = false; }
public void AppendState(StateAction state) { m_currstateList.Add(state); }
public void Stop() { m_currState?.behavior?.Stop(); m_currState = null; isRunning = false; }