public override void HandleInput(InputHelper input, GameTime gameTime)
 {
     if (input.IsNewKeyPress(Keys.Escape))
     {
         ExitScreen();
     }
 }
 /// <summary>
 /// Responds to user input, accepting or cancelling the message box.
 /// </summary>
 public override void HandleInput(InputHelper input, GameTime gameTime)
 {
     if (input.IsMenuSelect() || input.IsMenuCancel() ||
         input.IsNewMouseButtonPress(MouseButtons.LeftButton))
     {
         ExitScreen();
     }
 }
Beispiel #3
0
 public override void HandleInput(InputHelper input, GameTime gameTime)
 {
     if (input.KeyboardState.GetPressedKeys().Length > 0 ||
         input.GamePadState.IsButtonDown(Buttons.A | Buttons.Start | Buttons.Back) ||
         input.MouseState.LeftButton == ButtonState.Pressed)
     {
         _duration = TimeSpan.Zero;
     }
 }
        public override void HandleInput(InputHelper input, GameTime gameTime)
        {
            Vector2 direction = Vector2.Zero;

            if (input.KeyboardState.IsKeyDown(Keys.A))
            {
                direction += new Vector2(-1, 0);
            }
            if (input.KeyboardState.IsKeyDown(Keys.D))
            {
                direction += new Vector2(1, 0);
            }

            if (Players.ContainsKey(localIP) && Players[localIP].Action != "die")
            {
                if (Players[localIP].IsGrounded && (input.IsNewKeyPress(Keys.W) || input.IsNewKeyPress(Keys.Space)))
                {
                    Players[localIP].Jump();
                }

                if (input.IsNewMouseButtonPress(MouseButtons.LeftButton))
                {
                    Players[localIP].Attack();
                }

                Players[localIP].Move(gameTime, direction);

                if (direction != Vector2.Zero)
                {
                    Players[localIP].Direction = (int)direction.X;
                }
            }
            else if (Players.ContainsKey(localIP))
            {
                timeSinceDeath += (float)gameTime.ElapsedGameTime.TotalSeconds;
                if (timeSinceDeath >= TimeTilRespawn)
                {
                    Players[localIP].Respawn();
                    timeSinceDeath = 0;
                }
            }

            if (input.IsNewButtonPress(Buttons.Back) || input.IsNewKeyPress(Keys.Escape))
            {
                server.Shutdown("bye");
                client.Shutdown("bye");
                ExitScreen();
            }

            if (HasCursor)
            {
                HandleCursor(input);
            }

            base.HandleInput(input, gameTime);
        }
        public override void HandleInput(InputHelper input, GameTime gameTime)
        {
            if (input.IsNewButtonPress(Buttons.B) ||
                input.IsNewMouseButtonPress(MouseButtons.RightButton) ||
                input.IsNewKeyPress(Keys.Space))
            {
                _walker.Reverse();
            }

            base.HandleInput(input, gameTime);
        }
        /// <summary>
        /// Constructs a new screen manager component.
        /// </summary>
        public ScreenManager(Game game)
            : base(game)
        {
            // we must set EnabledGestures before we can query for them, but
            // we don't assume the game wants to read them.
            TouchPanel.EnabledGestures = GestureType.None;
            _contentManager = game.Content;
            _contentManager.RootDirectory = "Content";
            _input = new InputHelper(this);

            _screens = new List<GameScreen>();
            _screensToUpdate = new List<GameScreen>();
            _transitions = new List<RenderTarget2D>();
        }
Beispiel #7
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        /// <summary>
        /// Responds to user input, changing the selected entry and accepting
        /// or cancelling the menu.
        /// </summary>
        public override void HandleInput(InputHelper input, GameTime gameTime)
        {
            // Mouse or touch on a menu item
            int hoverIndex = GetMenuEntryAt(input.Cursor);
            if (hoverIndex > -1 && _menuEntries[hoverIndex].IsSelectable() && !_scrollLock)
            {
                _selectedEntry = hoverIndex;
            }
            else
            {
                _selectedEntry = -1;
            }

            _scrollSlider.Hover = false;
            if (input.IsCursorValid)
            {
                _scrollUp.Collide(input.Cursor);
                _scrollDown.Collide(input.Cursor);
                _scrollSlider.Collide(input.Cursor);
            }
            else
            {
                _scrollUp.Hover = false;
                _scrollDown.Hover = false;
                _scrollLock = false;
            }

            // Accept or cancel the menu?
            if (input.IsMenuSelect() && _selectedEntry != -1)
            {
                if (_menuEntries[_selectedEntry].IsExitItem())
                {
                    ScreenManager.Game.Exit();
                }
                else if (_menuEntries[_selectedEntry].Screen == null)
                {
                    //////////////////////////////////
                    //Navigate back to our old screen
                    //////////////////////////////////
                    if (_menuEntries[_selectedEntry].IsNoAction())
                    {
                        this.ExitScreen();
                    }
                    //////////////////////////////////
                    //Resume the game ie Pause Menu
                    //////////////////////////////////
                    if (_menuEntries[_selectedEntry].IsResumeGame())
                    {
                        //////////////////
                        //Resume the music
                        //////////////////
                        MusicHelper.ResumeSong();
                        this.ExitScreen();

                    }
                    //////////////////////////////////
                    //Restart Game
                    //////////////////////////////////
                    if (_menuEntries[_selectedEntry].IsRestart())
                    {
                        GameScreen[] scrs = ScreenManager.GetScreens();
                        PhysicsGameScreen game = scrs[scrs.Length - 2] as PhysicsGameScreen;
                        game.Reset();
                        this.ExitScreen();
                    }

                    //////////////////////////////////
                    //Go to Next Level
                    //////////////////////////////////
                    if (_menuEntries[_selectedEntry].IsNextLevel())
                    {
                        GameScreen[] scrs = ScreenManager.GetScreens();
                        PhysicsGameScreen game = scrs[scrs.Length - 2] as PhysicsGameScreen;
                        game.NextLevel();
                        this.ExitScreen();

                    }
                    //////////////////////////////////
                    //Navigate back to Main Menu
                    //////////////////////////////////
                    else if (_menuEntries[_selectedEntry].IsMainMenu())
                    {
                        GameScreen[] scrs = ScreenManager.GetScreens();
                        for (int i = scrs.Length - 1; i > 4; i--)
                        {
                            scrs[i].ExitScreen();
                        }
                    }
                }
                //////////////////////////////
                //Play Default Music and game
                //////////////////////////////
                else if (_menuEntries[_selectedEntry].Screen != null &&
                         _menuEntries[_selectedEntry].IsDefaultMusic())
                {
                    PhysicsGameScreen screen = _menuEntries[_selectedEntry].Screen as PhysicsGameScreen;
                    //////////////////////////////////////
                    //Check whether it is game or Freeplay
                    //////////////////////////////////////
                    if (_menuType == MenuType.FreePlayLevel)
                    {
                        //////////////////////////
                        //Force the FreePLay Level
                        //Index plus on becuase
                        //there is no option for
                        //tutorial
                        //////////////////////////
                        screen.GoToLevel(_selectedEntry + 1, 0);
                    }
                    else
                    {
                        screen.GoToLevel(_selectedEntry, 1);
                    }

                    MusicHelper.SetMusicType(MusicType.Default);
                    ScreenManager.AddScreen(_menuEntries[_selectedEntry].Screen);
                }
                //////////////////////////////
                //Play Custom Music and game
                //////////////////////////////
                else if (_menuEntries[_selectedEntry].Screen != null &&
                         _menuEntries[_selectedEntry].IsCustomMusic())
                {
                    //MusicHelper.LoadSongFromLibrary();
                    ScreenManager.AddScreen(_menuEntries[_selectedEntry].Screen);
                }
                ///////////////////////////////////////
                //Leave the playing Music and play game
                ///////////////////////////////////////
                else if (_menuEntries[_selectedEntry].Screen != null &&
                         _menuEntries[_selectedEntry].IsBackgroundMuiscMuisc())
                {
                    PhysicsGameScreen mscreen = _menuEntries[_selectedEntry].Screen as PhysicsGameScreen;
                    mscreen.GoToLevel(_selectedEntry,1);
                    MusicHelper.SetMusicType(MusicType.Background);
                    ScreenManager.AddScreen(_menuEntries[_selectedEntry].Screen);
                }
                ////////////////////////
                //MainMenu GameMode Game
                ////////////////////////
                else if (_menuEntries[_selectedEntry].Screen != null &&
                         _menuEntries[_selectedEntry].IsGameModeGame())
                {
                    ScreenManager.AddScreen(_menuEntries[_selectedEntry].Screen);
                }
                ////////////////////////////
                //MainMenu GameMode FreePlay
                ////////////////////////////
                else if (_menuEntries[_selectedEntry].Screen != null &&
                         _menuEntries[_selectedEntry].IsGameModeFreePlay())
                {
                    ScreenManager.AddScreen(_menuEntries[_selectedEntry].Screen);
                }
                //////////////////////////////
                //Normal Add Screen
                //////////////////////////////
                else if (_menuEntries[_selectedEntry].Screen != null)
                {
                    ScreenManager.AddScreen(_menuEntries[_selectedEntry].Screen);
                }
                ///////////////////////
                //Use for tutorial
                ///////////////////////
                if (_menuEntries[_selectedEntry].Screen is IDemoScreen)
                {
                    ScreenManager.AddScreen(
                        new MessageBoxScreen((_menuEntries[_selectedEntry].Screen as IDemoScreen).GetDetails()));
                }

            }
            else if (input.IsMenuCancel())
            {
                //////////////////////////
                //Main Menu
                //////////////////////////
                if (_menuType == MenuType.MainMenu)
                {
                    ScreenManager.Game.Exit();
                }
                else if (_menuType != MenuType.MainMenu)
                {
                    if (_menuType == MenuType.Pause)
                    {
                        MusicHelper.ResumeSong();
                    }
                    this.ExitScreen();
                }

            }

            if (input.IsMenuPressed())
            {
                if (_scrollUp.Hover)
                {
                    _menuOffset = Math.Max(_menuOffset - 200f * (float)gameTime.ElapsedGameTime.TotalSeconds, 0f);
                    _scrollLock = false;
                }
                if (_scrollDown.Hover)
                {
                    _menuOffset = Math.Min((_menuOffset + 200f * (float)gameTime.ElapsedGameTime.TotalSeconds), _maxOffset);
                    _scrollLock = false;
                }
                if (_scrollSlider.Hover)
                {
                    _scrollLock = true;
                }
            }
            if (input.IsMenuReleased())
            {
                _scrollLock = false;
            }
            if (_scrollLock)
            {
                _scrollSlider.Hover = true;
                _menuOffset = Math.Max(Math.Min(((input.Cursor.Y - _menuBorderTop) / (_menuBorderBottom - _menuBorderTop)) * _maxOffset, _maxOffset), 0f);
            }
        }
Beispiel #8
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        public override void HandleInput(InputHelper input, GameTime gameTime)
        {
            Keys[] pressedKeys = input.KeyboardState.GetPressedKeys();

            float step = (float)0.75;

            if(pressedKeys.Any(x => x == Keys.Up))
            {
                this.gamePad2.Position = new Vector2((float)(this.gamePad2.Position.X), this.gamePad2.Position.Y - step);
            }
            else if (pressedKeys.Any(x => x == Keys.Down))
            {
                this.gamePad2.Position = new Vector2((float)(this.gamePad2.Position.X), this.gamePad2.Position.Y + step);
            }

            if(pressedKeys.Any(x => x == Keys.W))
            {
                this.gamePad1.Position = new Vector2((float)(this.gamePad1.Position.X), this.gamePad1.Position.Y - step);
            }
            else if (pressedKeys.Any(x => x == Keys.S))
            {
                this.gamePad1.Position = new Vector2((float)(this.gamePad1.Position.X), this.gamePad1.Position.Y + step);
            }

            base.HandleInput(input, gameTime);
        }
Beispiel #9
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        public override void HandleInput(InputHelper input, GameTime gameTime)
        {
            if (input.VirtualState.ThumbSticks.Left.X > 0.5f)
            {
                _acceleration = Math.Min(_acceleration + (float)(2.0 * gameTime.ElapsedGameTime.TotalSeconds), 1f);
            }
            else if (input.VirtualState.ThumbSticks.Left.X < -0.5f)
            {
                _acceleration = Math.Max(_acceleration - (float)(2.0 * gameTime.ElapsedGameTime.TotalSeconds), -1f);
            }
            else if (input.VirtualState.Buttons.A == ButtonState.Pressed)
            {
                _acceleration = 0f;
            }
            else
            {
                _acceleration -= Math.Sign(_acceleration) * (float)(2.0 * gameTime.ElapsedGameTime.TotalSeconds);
            }

            base.HandleInput(input, gameTime);
        }
Beispiel #10
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        private void HandleUserAgent(InputHelper input)
        {
            Vector2 force = _agentForce * new Vector2(input.GamePadState.ThumbSticks.Right.X,
                                                      -input.GamePadState.ThumbSticks.Right.Y);
            float torque = _agentTorque * (input.GamePadState.Triggers.Right - input.GamePadState.Triggers.Left);

            _userAgent.ApplyForce(force);
            _userAgent.ApplyTorque(torque);

            float forceAmount = _agentForce * 0.6f;

            force = Vector2.Zero;
            torque = 0;

            if (input.KeyboardState.IsKeyDown(Keys.A))
            {
                force += new Vector2(-forceAmount, 0);
            }
            if (input.KeyboardState.IsKeyDown(Keys.S))
            {
                force += new Vector2(0, forceAmount);
            }
            if (input.KeyboardState.IsKeyDown(Keys.D))
            {
                force += new Vector2(forceAmount, 0);
            }
            if (input.KeyboardState.IsKeyDown(Keys.W))
            {
                force += new Vector2(0, -forceAmount);
            }
            if (input.KeyboardState.IsKeyDown(Keys.Q))
            {
                torque -= _agentTorque;
            }
            if (input.KeyboardState.IsKeyDown(Keys.E))
            {
                torque += _agentTorque;
            }

            _userAgent.ApplyForce(force);
            _userAgent.ApplyTorque(torque);
        }
Beispiel #11
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        public override void HandleInput(InputHelper input, GameTime gameTime)
        {
            // Control debug view
            if (input.IsNewButtonPress(Buttons.Start))
            {
                EnableOrDisableFlag(DebugViewFlags.Shape);
                EnableOrDisableFlag(DebugViewFlags.DebugPanel);
                EnableOrDisableFlag(DebugViewFlags.PerformanceGraph);
                EnableOrDisableFlag(DebugViewFlags.Joint);
                EnableOrDisableFlag(DebugViewFlags.ContactPoints);
                EnableOrDisableFlag(DebugViewFlags.ContactNormals);
                EnableOrDisableFlag(DebugViewFlags.Controllers);
            }

            if (input.IsNewKeyPress(Keys.F1))
            {
                EnableOrDisableFlag(DebugViewFlags.Shape);
            }
            if (input.IsNewKeyPress(Keys.F2))
            {
                EnableOrDisableFlag(DebugViewFlags.DebugPanel);
                EnableOrDisableFlag(DebugViewFlags.PerformanceGraph);
            }
            if (input.IsNewKeyPress(Keys.F3))
            {
                EnableOrDisableFlag(DebugViewFlags.Joint);
            }
            if (input.IsNewKeyPress(Keys.F4))
            {
                EnableOrDisableFlag(DebugViewFlags.ContactPoints);
                EnableOrDisableFlag(DebugViewFlags.ContactNormals);
            }
            if (input.IsNewKeyPress(Keys.F5))
            {
                EnableOrDisableFlag(DebugViewFlags.PolygonPoints);
            }
            if (input.IsNewKeyPress(Keys.F6))
            {
                EnableOrDisableFlag(DebugViewFlags.Controllers);
            }
            if (input.IsNewKeyPress(Keys.F7))
            {
                EnableOrDisableFlag(DebugViewFlags.CenterOfMass);
            }
            if (input.IsNewKeyPress(Keys.F8))
            {
                EnableOrDisableFlag(DebugViewFlags.AABB);
            }

            if (input.IsNewButtonPress(Buttons.Back) || input.IsNewKeyPress(Keys.Escape))
            {
                ExitScreen();
            }

            if (HasCursor)
            {
                HandleCursor(input);
            }

            if (_userAgent != null)
            {
                HandleUserAgent(input);
            }

            if (EnableCameraControl)
            {
                // HandleCamera(input, gameTime);
            }

            base.HandleInput(input, gameTime);
        }
Beispiel #12
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        private void HandleCamera(InputHelper input, GameTime gameTime)
        {
            Vector2 camMove = Vector2.Zero;

            if (input.KeyboardState.IsKeyDown(Keys.Up))
            {
                camMove.Y -= 10f * (float)gameTime.ElapsedGameTime.TotalSeconds;
            }
            if (input.KeyboardState.IsKeyDown(Keys.Down))
            {
                camMove.Y += 10f * (float)gameTime.ElapsedGameTime.TotalSeconds;
            }
            if (input.KeyboardState.IsKeyDown(Keys.Left))
            {
                camMove.X -= 10f * (float)gameTime.ElapsedGameTime.TotalSeconds;
            }
            if (input.KeyboardState.IsKeyDown(Keys.Right))
            {
                camMove.X += 10f * (float)gameTime.ElapsedGameTime.TotalSeconds;
            }
            if (input.KeyboardState.IsKeyDown(Keys.PageUp))
            {
                Camera.Zoom += 5f * (float)gameTime.ElapsedGameTime.TotalSeconds * Camera.Zoom / 20f;
            }
            if (input.KeyboardState.IsKeyDown(Keys.PageDown))
            {
                Camera.Zoom -= 5f * (float)gameTime.ElapsedGameTime.TotalSeconds * Camera.Zoom / 20f;
            }
            if (camMove != Vector2.Zero)
            {
                Camera.MoveCamera(camMove);
            }
            if (input.IsNewKeyPress(Keys.Home))
            {
                Camera.ResetCamera();
            }
        }
Beispiel #13
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        private void HandleCursor(InputHelper input)
        {
            Vector2 position = Camera.ConvertScreenToWorld(input.Cursor);

            if ((input.IsNewButtonPress(Buttons.A) ||
                 input.IsNewMouseButtonPress(MouseButtons.LeftButton)) &&
                _fixedMouseJoint == null)
            {
                Fixture savedFixture = World.TestPoint(position);
                if (savedFixture != null)
                {
                    Body body = savedFixture.Body;
                    _fixedMouseJoint = new FixedMouseJoint(body, position);
                    _fixedMouseJoint.MaxForce = 1000.0f * body.Mass;
                    World.AddJoint(_fixedMouseJoint);
                    body.Awake = true;
                }
            }

            if ((input.IsNewButtonRelease(Buttons.A) ||
                 input.IsNewMouseButtonRelease(MouseButtons.LeftButton)) &&
                _fixedMouseJoint != null)
            {
                World.RemoveJoint(_fixedMouseJoint);
                _fixedMouseJoint = null;
            }

            if (_fixedMouseJoint != null)
            {
                _fixedMouseJoint.WorldAnchorB = position;
            }
        }
 private void HandleCursor(InputHelper input)
 {
     Vector2 position = Camera.ConvertScreenToWorld(input.Cursor);
 }
Beispiel #15
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        /// <summary>
        /// Responds to user input, changing the selected entry and accepting
        /// or cancelling the menu.
        /// </summary>
        public override void HandleInput(InputHelper input, GameTime gameTime)
        {
            // Mouse or touch on a menu item
            int hoverIndex = GetMenuEntryAt(input.Cursor);
            if (hoverIndex > -1 && _menuEntries[hoverIndex].IsSelectable() && !_scrollLock)
            {
                _selectedEntry = hoverIndex;
            }
            else
            {
                _selectedEntry = -1;
            }

            _scrollSlider.Hover = false;
            if (input.IsCursorValid)
            {
                _scrollUp.Collide(input.Cursor);
                _scrollDown.Collide(input.Cursor);
                _scrollSlider.Collide(input.Cursor);
            }
            else
            {
                _scrollUp.Hover = false;
                _scrollDown.Hover = false;
                _scrollLock = false;
            }

            // Accept or cancel the menu? 
            if (input.IsMenuSelect() && _selectedEntry != -1)
            {
                if (_menuEntries[_selectedEntry].IsExitItem())
                {
                    ScreenManager.Game.Exit();
                }
                else if (_menuEntries[_selectedEntry].Screen != null)
                {
                    ScreenManager.AddScreen(_menuEntries[_selectedEntry].Screen);
                    if (_menuEntries[_selectedEntry].Screen is IDemoScreen)
                    {
                        ScreenManager.AddScreen(
                            new MessageBoxScreen((_menuEntries[_selectedEntry].Screen as IDemoScreen).GetDetails()));
                    }
                }
            }
            else if (input.IsMenuCancel())
            {
                ScreenManager.Game.Exit();
            }

            if (input.IsMenuPressed())
            {
                if (_scrollUp.Hover)
                {
                    _menuOffset = Math.Max(_menuOffset - 200f * (float)gameTime.ElapsedGameTime.TotalSeconds, 0f);
                    _scrollLock = false;
                }
                if (_scrollDown.Hover)
                {
                    _menuOffset = Math.Min(_menuOffset + 200f * (float)gameTime.ElapsedGameTime.TotalSeconds, _maxOffset);
                    _scrollLock = false;
                }
                if (_scrollSlider.Hover)
                {
                    _scrollLock = true;
                }
            }
            if (input.IsMenuReleased())
            {
                _scrollLock = false;
            }
            if (_scrollLock)
            {
                _scrollSlider.Hover = true;
                _menuOffset = Math.Max(Math.Min(((input.Cursor.Y - _menuBorderTop) / (_menuBorderBottom - _menuBorderTop)) * _maxOffset, _maxOffset), 0f);
            }
        }
Beispiel #16
0
 /// <summary>
 /// Allows the screen to handle user input. Unlike Update, this method
 /// is only called when the screen is active, and not when some other
 /// screen has taken the focus.
 /// </summary>
 public virtual void HandleInput(InputHelper input, GameTime gameTime)
 {
 }
Beispiel #17
0
        public override void HandleInput(InputHelper input, GameTime gameTime)
        {
            Keys[] pressedKeys = input.KeyboardState.GetPressedKeys();

            if(pressedKeys.Any(x => x == Keys.Up))
            {
                this.MoveVertical(gamePad2, -step);

                //this.gamePad2.Position = new Vector2((float)(this.gamePad2.Position.X), Math.Max(this.gamePad2.Position.Y - step, MinTop));
            }
            else if (pressedKeys.Any(x => x == Keys.Down))
            {
                //this.gamePad2.Position = new Vector2((float)(this.gamePad2.Position.X), Math.Min(this.gamePad2.Position.Y + step, MaxTop));

                this.MoveVertical(gamePad2, +step);
            }

            if(pressedKeys.Any(x => x == Keys.W))
            {
                this.MoveVertical(gamePad1, -step);
            }
            else if (pressedKeys.Any(x => x == Keys.S))
            {
                this.MoveVertical(gamePad1, +step);

                //this.gamePad1.Position = new Vector2((float)(this.gamePad1.Position.X), Math.Min(this.gamePad1.Position.Y + step, MaxTop));
            }

            if (pressedKeys.Any(x => x == Keys.Enter) && !geometryAdded)
            {
                geometryAdded = true;

                var verts = new Vertices { new Vector2(-2, -2), new Vector2(-2, 2), new Vector2(2, 2), new Vector2(2, -2) };
                var geo = BodyFactory.CreateCompoundPolygon(World, BayazitDecomposer.ConvexPartition(verts), 1f, new Vector2(-3));

                geo.IsStatic = true;
                geo.Restitution = 1f;
                geo.Friction = 0f;

                var sprite = new Sprite(ScreenManager.Assets.TextureFromShape(geo.FixtureList[0].Shape, MaterialType.Dots, Color.SandyBrown, 0.8f));

                dymanicShit.Add(new BodySprite { Body = geo, Sprite = sprite });
            }

            base.HandleInput(input, gameTime);
        }
Beispiel #18
0
        /// <summary>
        /// Responds to user input, changing the selected entry and accepting
        /// or cancelling the menu.
        /// </summary>
        public override void HandleInput(InputHelper input, GameTime gameTime)
        {
            // Mouse or touch on a menu item
            int hoverIndex = GetMenuEntryAt(input.Cursor);
            if (hoverIndex > -1 && _menuEntries[hoverIndex].IsSelectable() && !_scrollLock)
            {
                _selectedEntry = hoverIndex;
            }
            else
            {
                _selectedEntry = -1;
            }

            _scrollSlider.Hover = false;
            if (input.IsCursorValid)
            {
                _scrollUp.Collide(input.Cursor);
                _scrollDown.Collide(input.Cursor);
                _scrollSlider.Collide(input.Cursor);
            }
            else
            {
                _scrollUp.Hover = false;
                _scrollDown.Hover = false;
                _scrollLock = false;
            }

            // Accept or cancel the menu? 
            if (input.IsMenuSelect() && _selectedEntry != -1)
            {
                if (_menuEntries[_selectedEntry].IsExitItem())
                {
                    ScreenManager.Game.Exit();
                }
                else if (_menuEntries[_selectedEntry].Screen == null)
                {
                    //////////////////////////////////
                    //Navigate back to our old screen
                    //////////////////////////////////
                    if (_menuEntries[_selectedEntry].IsNoAction())
                    {
                        this.ExitScreen();

                    }
                    //////////////////////////////////
                    //Restart Game
                    //////////////////////////////////
                    if (_menuEntries[_selectedEntry].IsRestart())
                    {
                        GameScreen[] scrs = ScreenManager.GetScreens();
                        PhysicsGameScreen game = scrs[scrs.Length - 2] as PhysicsGameScreen;
                        game.Reset();
                        this.ExitScreen();

                    }

                    //////////////////////////////////
                    //Go to Next Level
                    //////////////////////////////////
                    if (_menuEntries[_selectedEntry].IsNextLevel())
                    {
                        GameScreen[] scrs = ScreenManager.GetScreens();
                        PhysicsGameScreen game = scrs[scrs.Length - 2] as PhysicsGameScreen;
                        game.NextLevel();
                        this.ExitScreen();

                    }
                    //////////////////////////////////
                    //Navigate back to Main Menu
                    //////////////////////////////////
                    else if (_menuEntries[_selectedEntry].IsMainMenu())
                    {
                        GameScreen[] scrs = ScreenManager.GetScreens();
                        for (int i = scrs.Length - 1; i > 5; i--)
                        {
                            scrs[i].ExitScreen();
                        }

                    }
                }
                //////////////////////////////
                //Play Default Music and game
                //////////////////////////////
                else if (_menuEntries[_selectedEntry].Screen != null &&
                         _menuEntries[_selectedEntry].IsDefaultMusic())
                {
                    MusicHelper.Play();
                    ScreenManager.AddScreen(_menuEntries[_selectedEntry].Screen);
                }
                //////////////////////////////
                //Play Custom Music and game
                //////////////////////////////
                else if (_menuEntries[_selectedEntry].Screen != null &&
                         _menuEntries[_selectedEntry].IsCustomMusic())
                {
                    MusicHelper.Play();
                    ScreenManager.AddScreen(_menuEntries[_selectedEntry].Screen);
                }
                //////////////////////////////
                //Go to specfic Screen
                //////////////////////////////
                else if (_menuEntries[_selectedEntry].Screen != null &&
                         _menuEntries[_selectedEntry].IsGoToLevel())
                {
                    PhysicsGameScreen game = _menuEntries[_selectedEntry].Screen as PhysicsGameScreen;
                    game.GoToLevel(_selectedEntry);
                    ScreenManager.AddScreen(_menuEntries[_selectedEntry].Screen);
                }
                //////////////////////////////
                //Normal Add Screen
                //////////////////////////////
                else if (_menuEntries[_selectedEntry].Screen != null)
                {
                    ScreenManager.AddScreen(_menuEntries[_selectedEntry].Screen);
                }
                ///////////////////////
                //Use for tutorial
                ///////////////////////
                if (_menuEntries[_selectedEntry].Screen is IDemoScreen)
                {
                    ScreenManager.AddScreen(
                        new MessageBoxScreen((_menuEntries[_selectedEntry].Screen as IDemoScreen).GetDetails()));
                }

            }
            else if (input.IsMenuCancel())
            {
                ScreenManager.Game.Exit();
            }

            if (input.IsMenuPressed())
            {
                if (_scrollUp.Hover)
                {
                    _menuOffset = Math.Max(_menuOffset - 200f * (float)gameTime.ElapsedGameTime.TotalSeconds, 0f);
                    _scrollLock = false;
                }
                if (_scrollDown.Hover)
                {
                    _menuOffset = Math.Min(_menuOffset + 200f * (float)gameTime.ElapsedGameTime.TotalSeconds, _maxOffset);
                    _scrollLock = false;
                }
                if (_scrollSlider.Hover)
                {
                    _scrollLock = true;
                }
            }
            if (input.IsMenuReleased())
            {
                _scrollLock = false;
            }
            if (_scrollLock)
            {
                _scrollSlider.Hover = true;
                _menuOffset = Math.Max(Math.Min(((input.Cursor.Y - _menuBorderTop) / (_menuBorderBottom - _menuBorderTop)) * _maxOffset, _maxOffset), 0f);
            }
        }
Beispiel #19
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 /// <summary>
 /// Allows the screen to handle user input. Unlike Update, this method
 /// is only called when the screen is active, and not when some other
 /// screen has taken the focus.
 /// </summary>
 public virtual void HandleInput(InputHelper input, GameTime gameTime)
 {
 }
Beispiel #20
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        public override void HandleInput(InputHelper input, GameTime gameTime)
        {
            if (input.IsNewMouseButtonPress(MouseButtons.RightButton) ||
                input.IsNewButtonPress(Buttons.B))
            {
                Vector2 cursorPos = Camera.ConvertScreenToWorld(input.Cursor);

                Vector2 min = cursorPos - new Vector2(10, 10);
                Vector2 max = cursorPos + new Vector2(10, 10);

                AABB aabb = new AABB(ref min, ref max);

                World.QueryAABB(fixture =>
                                    {
                                        Vector2 fv = fixture.Body.Position - cursorPos;
                                        fv.Normalize();
                                        fv *= 40;
                                        fixture.Body.ApplyLinearImpulse(ref fv);
                                        return true;
                                    }, ref aabb);
            }

            base.HandleInput(input, gameTime);
        }