public TestPoint ( System.Vector2 &point ) : bool | ||
point | System.Vector2 | A point in world coordinates. |
return | bool |
private bool TestPointCallback(Fixture fixture) { bool inside = fixture.TestPoint(ref _point1); if (inside) { _myFixture = fixture; return false; } // Continue the query. return true; }
private bool TestPointAllCallback(Fixture fixture) { bool inside = fixture.TestPoint(ref _point2); if (inside) _testPointAllFixtures.Add(fixture); // Continue the query. return true; }
private static void transferJoints(Body oldBody, List<Joint> joints, Body lb, Fixture glommed) { if (oldBody == lb) return; for (int i = joints.Count - 1; i >= 0; i--) { Joint j = joints[i]; if (j.BodyA == oldBody) { Vector2 testPoint = new Vector2(j.WorldAnchorA.X, j.WorldAnchorA.Y); if (glommed == null || glommed.TestPoint(ref testPoint)) { oldBody.JointList.Remove(j); j.BodyA = lb; lb.JointList.Add(j); //joints.RemoveAt(i); } } else { Vector2 testPoint = new Vector2(j.WorldAnchorB.X, j.WorldAnchorB.Y); if (glommed == null || glommed.TestPoint(ref testPoint)) { oldBody.JointList.Remove(j); j.BodyB = lb; lb.JointList.Add(j); //joints.RemoveAt(i); } } } }