Beispiel #1
0
        public static float FindMinSeparation(out int indexA, out int indexB, float t)
        {
            Transform xfA, xfB;

            _sweepA.GetTransform(out xfA, t);
            _sweepB.GetTransform(out xfB, t);

            switch (_type)
            {
            case SeparationFunctionType.Points:
            {
                Vector2 axisA = Complex.Divide(ref _axis, ref xfA.q);
                Vector2 axisB = -Complex.Divide(ref _axis, ref xfB.q);

                indexA = _proxyA.GetSupport(axisA);
                indexB = _proxyB.GetSupport(axisB);

                Vector2 localPointA = _proxyA.Vertices[indexA];
                Vector2 localPointB = _proxyB.Vertices[indexB];

                Vector2 pointA = Transform.Multiply(ref localPointA, ref xfA);
                Vector2 pointB = Transform.Multiply(ref localPointB, ref xfB);

                float separation = Vector2.Dot(pointB - pointA, _axis);
                return(separation);
            }

            case SeparationFunctionType.FaceA:
            {
                Vector2 normal = Complex.Multiply(ref _axis, ref xfA.q);
                Vector2 pointA = Transform.Multiply(ref _localPoint, ref xfA);

                Vector2 axisB = -Complex.Divide(ref normal, ref xfB.q);

                indexA = -1;
                indexB = _proxyB.GetSupport(axisB);

                Vector2 localPointB = _proxyB.Vertices[indexB];
                Vector2 pointB      = Transform.Multiply(ref localPointB, ref xfB);

                float separation = Vector2.Dot(pointB - pointA, normal);
                return(separation);
            }

            case SeparationFunctionType.FaceB:
            {
                Vector2 normal = Complex.Multiply(ref _axis, ref xfB.q);
                Vector2 pointB = Transform.Multiply(ref _localPoint, ref xfB);

                Vector2 axisA = -Complex.Divide(ref normal, ref xfA.q);

                indexB = -1;
                indexA = _proxyA.GetSupport(axisA);

                Vector2 localPointA = _proxyA.Vertices[indexA];
                Vector2 pointA      = Transform.Multiply(ref localPointA, ref xfA);

                float separation = Vector2.Dot(pointA - pointB, normal);
                return(separation);
            }

            default:
                Debug.Assert(false);
                indexA = -1;
                indexB = -1;
                return(0.0f);
            }
        }
Beispiel #2
0
        public float FindMinSeparation(out int indexA, out int indexB, float t)
        {
            Transform xfA, xfB;

            _sweepA.GetTransform(out xfA, t);
            _sweepB.GetTransform(out xfB, t);

            switch (_type)
            {
            case SeparationFunctionType.Points:
            {
                Vector2 axisA = MathUtils.MultiplyT(ref xfA.R, _axis);
                Vector2 axisB = MathUtils.MultiplyT(ref xfB.R, -_axis);

                indexA = _proxyA.GetSupport(axisA);
                indexB = _proxyB.GetSupport(axisB);

                Vector2 localPointA = _proxyA.GetVertex(indexA);
                Vector2 localPointB = _proxyB.GetVertex(indexB);

                Vector2 pointA = MathUtils.Multiply(ref xfA, localPointA);
                Vector2 pointB = MathUtils.Multiply(ref xfB, localPointB);

                float separation = Vector2.Dot(pointB - pointA, _axis);
                return(separation);
            }

            case SeparationFunctionType.FaceA:
            {
                Vector2 normal = MathUtils.Multiply(ref xfA.R, _axis);
                Vector2 pointA = MathUtils.Multiply(ref xfA, _localPoint);

                Vector2 axisB = MathUtils.MultiplyT(ref xfB.R, -normal);

                indexA = -1;
                indexB = _proxyB.GetSupport(axisB);

                Vector2 localPointB = _proxyB.GetVertex(indexB);
                Vector2 pointB      = MathUtils.Multiply(ref xfB, localPointB);

                float separation = Vector2.Dot(pointB - pointA, normal);
                return(separation);
            }

            case SeparationFunctionType.FaceB:
            {
                Vector2 normal = MathUtils.Multiply(ref xfB.R, _axis);
                Vector2 pointB = MathUtils.Multiply(ref xfB, _localPoint);

                Vector2 axisA = MathUtils.MultiplyT(ref xfA.R, -normal);

                indexB = -1;
                indexA = _proxyA.GetSupport(axisA);

                Vector2 localPointA = _proxyA.GetVertex(indexA);
                Vector2 pointA      = MathUtils.Multiply(ref xfA, localPointA);

                float separation = Vector2.Dot(pointA - pointB, normal);
                return(separation);
            }

            default:
                Debug.Assert(false);
                indexA = -1;
                indexB = -1;
                return(0.0f);
            }
        }
Beispiel #3
0
        public static float FindMinSeparation(out int indexA, out int indexB, float t)
        {
            Transform xfA, xfB;

            _sweepA.GetTransform(out xfA, t);
            _sweepB.GetTransform(out xfB, t);

            switch (_type)
            {
            case SeparationFunctionType.Points:
            {
                var axisA = MathUtils.MulT(ref xfA.Q, _axis);
                var axisB = MathUtils.MulT(ref xfB.Q, -_axis);

                indexA = _proxyA.GetSupport(axisA);
                indexB = _proxyB.GetSupport(axisB);

                var localPointA = _proxyA.vertices[indexA];
                var localPointB = _proxyB.vertices[indexB];

                var pointA = MathUtils.Mul(ref xfA, localPointA);
                var pointB = MathUtils.Mul(ref xfB, localPointB);

                var separation = Vector2.Dot(pointB - pointA, _axis);
                return(separation);
            }

            case SeparationFunctionType.FaceA:
            {
                var normal = MathUtils.Mul(ref xfA.Q, _axis);
                var pointA = MathUtils.Mul(ref xfA, _localPoint);

                var axisB = MathUtils.MulT(ref xfB.Q, -normal);

                indexA = -1;
                indexB = _proxyB.GetSupport(axisB);

                var localPointB = _proxyB.vertices[indexB];
                var pointB      = MathUtils.Mul(ref xfB, localPointB);

                var separation = Vector2.Dot(pointB - pointA, normal);
                return(separation);
            }

            case SeparationFunctionType.FaceB:
            {
                var normal = MathUtils.Mul(ref xfB.Q, _axis);
                var pointB = MathUtils.Mul(ref xfB, _localPoint);

                var axisA = MathUtils.MulT(ref xfA.Q, -normal);

                indexB = -1;
                indexA = _proxyA.GetSupport(axisA);

                var localPointA = _proxyA.vertices[indexA];
                var pointA      = MathUtils.Mul(ref xfA, localPointA);

                var separation = Vector2.Dot(pointA - pointB, normal);
                return(separation);
            }

            default:
                Debug.Assert(false);
                indexA = -1;
                indexB = -1;
                return(0.0f);
            }
        }