Beispiel #1
0
 public static void RegisterQuest(QuestInformation questInformation)
 {
     if (Quests.ContainsKey(questInformation.Id) && Quests[questInformation.Id] != questInformation)
     {
         Logging.Log.Warning($"Potential conflict registering new quest. Quest {questInformation.Id} has been registered by two separate mods." +
                             "Only the last registered one will be used.");
     }
     Quests[questInformation.Id] = questInformation;
 }
Beispiel #2
0
        /// <summary>
        ///     Registers a quest to be inserted into the game.
        /// </summary>
        /// <param name="questInformation">
        ///     The information on the quest to insert.
        /// </param>
        public static void RegisterQuest(QuestInformation questInformation)
        {
            if (Quests.ContainsKey(questInformation.Id) && Quests[questInformation.Id] != questInformation)
            {
                Log.Warning(
                    $"Potential conflict registering new quest. Quest {questInformation.Id} has been registered by two separate mods."
                    + "Only the last registered one will be used.");
            }

            questInformation.Id =
                IdManager.AssignNewIdSequential(Game1.content.Load <Dictionary <int, string> >("Data\\Quests"));
            Quests[questInformation.Id] = questInformation;
        }