Beispiel #1
0
        public static float GetTotalDamage(AIHeroClient target)
        {
            // Auto attack
            var damage = Program.Player.GetAutoAttackDamage(target);

            // Q
            if (Program.Q.IsReady())
            {
                damage += Program.Q.GetRealDamage(target) + FapturneMenu.ComboQ1();
            }

            // W
            if (Program.W.IsReady())
            {
                damage += Program.W.GetRealDamage(target);
            }

            // E
            if (Program.E.IsReady())
            {
                damage += Program.E.GetRealDamage(target);
            }

            // R
            if (Program.R.IsReady())
            {
                damage += Program.R.GetRealDamage(target) + FapturneMenu.ComboR1();
            }

            return(damage);
        }
Beispiel #2
0
        private static void KillSteal()
        {
            foreach (
                var target in
                EntityManager.Heroes.Enemies.Where(
                    hero =>
                    hero.IsValidTarget(R.Range) && !hero.IsDead && !hero.IsZombie && hero.HealthPercent <= 25))
            {
                var predQ = Q.GetPrediction(target);
                if (FapturneMenu.KillstealR() && R.IsReady() &&
                    target.Health + target.AttackShield + FapturneMenu.ComboR1() <= Player.GetSpellDamage(target, SpellSlot.R))
                {
                    R.Cast();
                    R1.Cast(target);
                }

                if (FapturneMenu.KillstealQ() && Q.IsReady() &&
                    target.Health + target.AttackShield + FapturneMenu.ComboQ1() <
                    Player.GetSpellDamage(target, SpellSlot.Q))
                {
                    if (predQ.HitChance >= HitChance.High)
                    {
                        Q.Cast(target.Position);
                    }
                }

                if (FapturneMenu.KillstealE() && E.IsReady() &&
                    target.Health + target.AttackShield <
                    Player.GetSpellDamage(target, SpellSlot.E))
                {
                    E.Cast(target);
                }
            }
        }